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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Swat Officer - The Wyrm$0.35Police. The SWAT Officer is armed with a 9mm Semi-Auto Pistol. If disarmed, he becomes Rage 2. Attacks from the SWAT Officer cannot be blocked.
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Supply Station Raid - The War of the Amazon$1.75Attacker: 20 Renown Gaia Pack. Draw 3 additional combat cards. Defender: 15 Renown Wyrm Pack. Draw 4 additional combat cards. Pentex characters and allies are at -2 Renown for the purpose of totali...
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Stormcrow - The Umbra$0.75Stormcrows are spirits that can automatically combine for pack attack or defense. Draw one additional combat card for every Stormcrow after the first that is drawn into combat. Stormcrows will not ...
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Stands-Like-Mountain - Unlimited$0.25Stands-Like-Mountain tolerates humans more than her Red Talons tribemates do.
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Spirit Drain - Limited$1.30The user drains all energy from any 1 spirit in play. The user regains full health and the spirit is discarded and worth no victory points. The user's Gnosis must exceed the Gnosis of the spirit. D...
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Spirit Backlash - The War of the Amazon$7.25Spirits bound into fetishes and Bane fetishes revolt and break free. All fetish and Bane fetish Equipment requiring Gnosis 5 or greater to equip are immediately discarded. Only 1 Spirit Backlash ca...
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Spear of Deceit - Unlimited$1.45The Spear of Deceit allows its owner to end any fight in which she is engaged, provided at least two rounds of combat have been fought.
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Spear of Deceit - Limited$1.55The Spear of Deceit allows its owner to end any fight in which she is engaged, provided at least two rounds of combat have been fought.
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Snickers - The Wyrm$0.35Snickers can use Ragabash, Silent Striders, and Wendigo Gifts. When Alpha, Snickers can interrupt the normal alpha attack cycle to take his alpha action at any time.
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Sidhe Knight - The Wyrm$3.45At the end of each Combat Phase, this fey spirit attacks the highest Renown Wyrm character for 3 rounds. The Knight can use any Ragabash Gifts or Ragabash Actions.
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Shroud - Unlimited$0.35The character summons an all-encompassing cloud of darkness which enshrouds any 1 target. This immediately ends any combat involving the target. No other attacks may be initiated against the target...
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Shoragg - The Wyrm$0.25When in his horse form, Shoragg can automatically bring 1 other pack member along for a pack attack.
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Shapeshift - Unlimited$0.25This card can be played at any time by a character in your pack. The character playing this card immediately changes from breed form to Crinos form or from Crinos form to breed form.
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Sept of the Five Winds - Legacy of the Tribes$4.25The Sept of the Five Winds is a caern of War, dedicated to reinstating the Impergium. A pack with the Sept of the Five Winds may automatically pack attack or defend with up to 15 Renown worth of ch...
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Scouting Mission - Unlimited$1.45Choose a pack containing at least 1 Silent Striders. The player controlling the pack must select 1 Silent Striders to be sent into the Hunting Grounds for 1 full turn. If the character returns aliv...
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Scourging the Wyrm - Unlimited$0.25Select 1 character and 1 enemy in the Hunting Grounds. If that character can single-handedly slay the enemy within one turn, that enemy is worth +1 victory points.
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Scar Throat Leech-Killer - Unlimited$0.25Any vampires whom Scar Throat kills are worth 2 additional victory points.
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Roshen One-Arm - Limited$0.30Roshen wields his lost Crinos arm like a club. The fetish arm-club is considered Equipment. If the arm is stolen, Roshen loses 1 Rage.
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Roll Over - Limited$0.45The target of this Gift may not attack you or your pack until 1 of your pack members initiates an attack on the target. This Gift lasts until canceled by a member of the user's pack, or until the t...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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