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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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"Giant Dogs Besiege City!" - Legacy of the Tribes$3.70Newspaper hype makes people suspicious about the Garou. All Gaia Garou (no other shapechangers are affected) must revert to breed form unless doing so would kill them.
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Lone Wolf Lupo (Foil) - Limited$34.95You may search through your deck as often as you wish and equip Lone Wolf with any non-fetish Equipment which then cannot be disarmed or destroyed. All Glass Walkers will vote as Lupo does in moots...
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MockMaw (Foil) - The Wyrm$29.95Mockmaw allows you to add 1 to your maximum sept hand size for every kill he makes. Weakness: If the character channeling Mockmaw is ever killed, you must discard your entire sept hand. Your sept h...
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Churjuroc's Tusk (Foil) - The Wyrm$24.95Armor. When a Full Moon is in play the character can activate this fetish during the equip/Ally Phase, allowing you to search through your deck and bring a Nexus Crawler directly into play as an al...
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Old Red Eagle (Foil) - Unlimited$24.95Each pack member can regenerate an extra damage card during the Regeneration Phase. +4 Gnosis. Weakness: -3 Health (never less than 1).
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Umbral Quest - Promo Apocalypse$4.95Play this card on a character in your pack at the beginning of the Moot Phase. The character will immediately enter the Umbra and the Hunting Grounds for 2 turns. If she returns without having take...
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Wyrm Taint - Limited$1.00Evidence surfaces implicating the Glass Walkers tribe in dealings with the Wyrm. All Glass Walkers act at -1 Renown during moots.
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Winter Wolf - Unlimited$0.25A successful vote removes any 1 Garou of Renown 6 or higher from play. This Garou is placed in its owner's victory pile and is worth its Renown in victory points.
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Wind-Across-the-Hills - Limited$0.30Wind-Across-the-Hills is considered Renown zero for purposes of joining pack attacks or defenses.
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Web Drive Interface - Legacy of the Tribes$3.55The user of the Web Drive Interface has access to vast amounts of information. As long as the Interface is in play, the player controlling it may see any Equipment cards in any player's sept hand a...
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Vital Blow - Limited$0.45You strike your opponent in the, er, um.. sensitive area. For the next round of combat, your opponent is considered to have a Rage of 1 for the purposes of playing Combat Actions.
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Virus-to-Wyrm - Limited$0.30Virus is +2 Rage when combating Wyrm opponents, but is still considered Rage 2 for changing to Crinos form.
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Urban Renewal - The Wyrm$0.25Alphas cannot attack the Hunting Grounds this turn. Urban Renewal cannot be played to prevent an attack which has already been declared.
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True Fear - Limited$0.45The user causes her opponent to be seized with paralyzing fear. For the next round of combat, the target may play no Combat Actions. Discard this Gift after its effect takes place.
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Tremere Warlock - The War of the Amazon$12.40The Tremere Warlock can use Defiler, 7th Generation, and Wendigo Gifts.
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Thomas Kachina - Limited$0.30Thomas can automatically pack attack or defend with his twin sister Allison. If Allison is in another player's pack, Allison joins at that player's option.
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There You Are!!! - The Wyrm$0.25Play when an attacker declares that they will not continue combat. Combat ends, cards are redrawn as normal. A new combat begins between your character and the former attacker, who is now defending.
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Teeth-of-Titanium - Limited$0.45As much machine as animal, Teeth-of-Titanium rarely shows emotion and cannot frenzy.
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Sybil - The Wyrm$0.35Sybil can pack attack or defend with any other member of First Team #21 in her pack.
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Susan Anthony - Limited$0.30While Susan is in your pack, you may start the game with one Kinfolk Ally in play.
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Supply Station Raid - The War of the Amazon$1.75Attacker: 20 Renown Gaia Pack. Draw 3 additional combat cards. Defender: 15 Renown Wyrm Pack. Draw 4 additional combat cards. Pentex characters and allies are at -2 Renown for the purpose of totali...
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Stormcrow - The Umbra$0.75Stormcrows are spirits that can automatically combine for pack attack or defense. Draw one additional combat card for every Stormcrow after the first that is drawn into combat. Stormcrows will not ...
Added To Cart :Add To Cart Failed :The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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