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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Passer - Unlimited$0.25Passer has just begun serving his tribe as a scout against the Wyrm. He is worth zero Renown for victory points.
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Passer - Limited$0.40Passer has just begun serving his tribe as a scout against the Wyrm. He is worth zero Renown for victory points.
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Overextended Attack - Unlimited$0.25Your character may not play a Combat Action next round. If your character is the attacker, she may not withdraw before the next round.
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Overextended Attack - Limited$0.30Your character may not play a Combat Action next round. If your character is the attacker, she may not withdraw before the next round.
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Off-balance Attack - Limited$0.30The character playing this card plays Combat Actions at -1 Rage for the next round of combat.
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Odor of Skunk - Unlimited$0.35No creature except spirits and Wyrm creatures will initiate an attack on the Gift user. This Gift lasts until canceled.
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New Moon - Unlimited$0.25Play at the beginning of any turn or to cancel and supersede any Crescent Moon just played. No one may frenzy and all Ragabash gain 1 Gnosis while New Moon is in effect. Discard this card when a ne...
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Nerve Agent - The War of the Amazon$1.75Play on 1 target in combat with the equipped character. That target is removed from combat for 1 round. Discard Nerve Agent upon use.
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Naomi - The Umbra$0.25At the controlling player's option, Naomi can begin any game in the Umbra. Naomi cannot be in a pack with any other Uktena.
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Messenger's Fortitude - Unlimited$0.35The user outruns his opponent(s) before combat begins. The character acts at -1 Renown until he engages in combat with at least 1 of the attackers from whom he escaped. Discard this Gift after its ...
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Master of the Pack - Unlimited$1.40Play as this creature attacks an Enemy. The Garou are called to fulfill their sacred duty as Gaia's Warriors. The Gift user recruits one Garou in play for each point of Renown that he has. They for...
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Luna's Links - Unlimited$1.45This delicate necklace, forged from an unknown metal, allows the Garou to use Gifts from any auspice.
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Lost in the Jungle - The War of the Amazon$12.40Play after alphas are chosen, but before any alpha actions occur. Select 1 alpha - that alpha may not take his alpha action this turn.
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Lost Calling - Limited$1.10The Wendigo have lost their focus. Wendigo cannot frenzy for the remainder of the game.
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Lord of the Jungle - The War of the Amazon$1.75The Gift user can attack any character or ally in play immediately but will not interrupt a combat that has already taken place (like a Sneak Attack). This does not count as an alpha action. Discar...
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Longwalker's Glade - Legacy of the Tribes$3.55Many Garou seek out Longwalker's Glade for the peace and tranquility it offers. The pack controlling Longwalker's Glade may recruit any spirit Allies, regardless of that Ally's requirements. The pa...
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Kiss of Life - The War of the Amazon$1.75The Gift user can remove any 1 damage card from a target. Up to a damage 6 card can be healed. Discard this Gift once its effect takes place.
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Kinfolk - Soldier of Fortune - Unlimited$1.45The Soldier of Fortune is considered to be armed with a shotgun. No Equipment card is needed. If the Soldier of Fortune is disarmed, his Rage becomes 3.
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Kinfolk - Soldier of Fortune - Limited$1.55The Soldier of Fortune is considered to be armed with a shotgun. No Equipment card is needed. If the Soldier of Fortune is disarmed, his Rage becomes 3.
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Kinfolk - Environmental Activist - Unlimited$1.40The Environmental Activist can remove 1 member of your pack from the Hunting Grounds per turn.
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Kinfolk - Environmental Activist - Limited$1.25The Environmental Activist can remove 1 member of your pack from the Hunting Grounds per turn.
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Ka Spirit - The Umbra$0.25The Ka Spirit (the soul of a Mummy) is truly immortal and can never be destroyed. If the Ka Spirit is killed, place it back into its owner's sept deck and shuffle. The Ka Spirit is not affected by ...
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Justice Under Gaia - Limited$1.10On a successful vote, no Equipment can be used during the next Combat Phase.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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