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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 923 productsSort
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Enemy in Your Midst - Call to Arms 3 C 43$0.20Star Trek 2E | Enemy in Your Midst - Call to Arms 3 C 43 | The Nerd Merchant
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Dissolving the Senate - Call to Arms 3 U 42$0.30Star Trek 2E | Dissolving the Senate - Call to Arms 3 U 42 | The Nerd Merchant
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Dispensing the White - Call to Arms 3 C 41$0.20Star Trek 2E | Dispensing the White - Call to Arms 3 C 41 | The Nerd Merchant
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Changeling Sabotage - Call to Arms 3 U 40$0.30Star Trek 2E | Changeling Sabotage - Call to Arms 3 U 40 | The Nerd Merchant
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Cavalry Raid - Call to Arms 3 R 39$0.95Star Trek 2E | Cavalry Raid - Call to Arms 3 R 39 | The Nerd Merchant
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Building a Bridge - Call to Arms 3 R 38$0.95Star Trek 2E | Building a Bridge - Call to Arms 3 R 38 | The Nerd Merchant
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Borg Cutting Beam - Call to Arms 3 S 36$0.20Star Trek 2E | Borg Cutting Beam - Call to Arms 3 S 36 | The Nerd Merchant
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Adding to Our Perfection - Call to Arms 3 U 35$0.30Star Trek 2E | Adding to Our Perfection - Call to Arms 3 U 35 | The Nerd Merchant
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A Second Chance at Life - Call to Arms 3 C 33$0.20Star Trek 2E | A Second Chance at Life - Call to Arms 3 C 33 | The Nerd Merchant
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Jem'Hadar Disruptor Pistol - Call to Arms 3 U 32$0.30Star Trek 2E | Jem'Hadar Disruptor Pistol - Call to Arms 3 U 32 | The Nerd Merchant
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Sokath, His Eyes Uncovered! - Call to Arms 3 S 30$0.20Star Trek 2E | Sokath, His Eyes Uncovered! - Call to Arms 3 S 30 | The Nerd Merchant
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Skeleton Crew - Call to Arms 3 U 28$0.30Star Trek 2E | Skeleton Crew - Call to Arms 3 U 28 | The Nerd Merchant
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Sheer Lunacy - Call to Arms 3 C 27$0.20Star Trek 2E | Sheer Lunacy - Call to Arms 3 C 27 | The Nerd Merchant
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Secret Identity - Call to Arms 3 U 26$0.30Star Trek 2E | Secret Identity - Call to Arms 3 U 26 | The Nerd Merchant
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Rogue Borg Ambush - Call to Arms 3 U 25$0.30Star Trek 2E | Rogue Borg Ambush - Call to Arms 3 U 25 | The Nerd Merchant
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Restricted Area - Call to Arms 3 U 23$0.30Star Trek 2E | Restricted Area - Call to Arms 3 U 23 | The Nerd Merchant
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Psycho-Kinetic Attack - Call to Arms 3 S 21$0.20Star Trek 2E | Psycho-Kinetic Attack - Call to Arms 3 S 21 | The Nerd Merchant
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Psychic Receptacle - Call to Arms 3 U 20$0.30Star Trek 2E | Psychic Receptacle - Call to Arms 3 U 20 | The Nerd Merchant
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Murder Investigation - Call to Arms 3 C 18$0.20Star Trek 2E | Murder Investigation - Call to Arms 3 C 18 | The Nerd Merchant
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Miner Disagreement - Call to Arms 3 C 17$0.20Star Trek 2E | Miner Disagreement - Call to Arms 3 C 17 | The Nerd Merchant
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Justice or Vengeance - Call to Arms 3 S 16$0.20Star Trek 2E | Justice or Vengeance - Call to Arms 3 S 16 | The Nerd Merchant
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Inside Collaborators - Call to Arms 3 S 15$0.20Star Trek 2E | Inside Collaborators - Call to Arms 3 S 15 | The Nerd Merchant
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History Repeats Itself - Call to Arms 3 C 14$0.20Star Trek 2E | History Repeats Itself - Call to Arms 3 C 14 | The Nerd Merchant
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Failure To Communicate - Call to Arms 3 S 10$0.20Star Trek 2E | Failure To Communicate - Call to Arms 3 S 10 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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