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topThere are 923 productsSort
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Yelsar - Call to Arms 3 C 117$0.20Star Trek 2E | Yelsar - Call to Arms 3 C 117 | The Nerd Merchant
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Tahna Los, Voice of the Kohn-Ma - Call to Arms 3 U 115$0.30Star Trek 2E | Tahna Los, Voice of the Kohn-Ma - Call to Arms 3 U 115 | The Nerd Merchant
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The Siege of AR-558 - Call to Arms 3 U 109$0.30Star Trek 2E | The Siege of AR-558 - Call to Arms 3 U 109 | The Nerd Merchant
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Survey Star System - Call to Arms 3 S 108$0.20Star Trek 2E | Survey Star System - Call to Arms 3 S 108 | The Nerd Merchant
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Study Rare Phenomenon - Call to Arms 3 U 107$0.30Star Trek 2E | Study Rare Phenomenon - Call to Arms 3 U 107 | The Nerd Merchant
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Stage Bombardment - Call to Arms 3 U 106$0.30Star Trek 2E | Stage Bombardment - Call to Arms 3 U 106 | The Nerd Merchant
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Signal for Rescue - Call to Arms 3 U 105$0.30Star Trek 2E | Signal for Rescue - Call to Arms 3 U 105 | The Nerd Merchant
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Torga IV, Salvage Dominion Ship - Call to Arms 3 S 104$0.20Star Trek 2E | Torga IV, Salvage Dominion Ship - Call to Arms 3 S 104 | The Nerd Merchant
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Restock Ketracel-White - Call to Arms 3 U 102$0.30Star Trek 2E | Restock Ketracel-White - Call to Arms 3 U 102 | The Nerd Merchant
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Rescue Prisoners of War - Call to Arms 3 S 101$0.20Star Trek 2E | Rescue Prisoners of War - Call to Arms 3 S 101 | The Nerd Merchant
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Farius Prime, Political Intrigue - Call to Arms 3 U 100$0.30Star Trek 2E | Farius Prime, Political Intrigue - Call to Arms 3 U 100 | The Nerd Merchant
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Plot Invasion - Call to Arms 3 U 99$0.30Star Trek 2E | Plot Invasion - Call to Arms 3 U 99 | The Nerd Merchant
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Peaceful Contact - Call to Arms 3 U 98$0.30Star Trek 2E | Peaceful Contact - Call to Arms 3 U 98 | The Nerd Merchant
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Pacify Warring Factions - Call to Arms 3 U 97$0.30Star Trek 2E | Pacify Warring Factions - Call to Arms 3 U 97 | The Nerd Merchant
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Mouth of the Wormhole, Terok Nor - Call to Arms 3 U 96$0.30Star Trek 2E | Mouth of the Wormhole, Terok Nor - Call to Arms 3 U 96 | The Nerd Merchant
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Harness Omega Particle - Call to Arms 3 U 93$0.30Star Trek 2E | Harness Omega Particle - Call to Arms 3 U 93 | The Nerd Merchant
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Founders' Homeworld, Home of the Great Link - Call to Arms 3 S 92$0.20Star Trek 2E | Founders' Homeworld, Home of the Great Link - Call to Arms 3 S 92 | The Nerd Merchant
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Extract Defector - Call to Arms 3 U 91$0.30Star Trek 2E | Extract Defector - Call to Arms 3 U 91 | The Nerd Merchant
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Expose Changeling Influence - Call to Arms 3 U 90$0.30Star Trek 2E | Expose Changeling Influence - Call to Arms 3 U 90 | The Nerd Merchant
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Evade Dominion Squadron - Call to Arms 3 U 89$0.30Star Trek 2E | Evade Dominion Squadron - Call to Arms 3 U 89 | The Nerd Merchant
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Evade Borg Vessel - Call to Arms 3 U 88$0.30Star Trek 2E | Evade Borg Vessel - Call to Arms 3 U 88 | The Nerd Merchant
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Destroy Transwarp Hub - Call to Arms 3 U 87$0.30Star Trek 2E | Destroy Transwarp Hub - Call to Arms 3 U 87 | The Nerd Merchant
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Vandros IV, Destroy Iconian Gateway - Call to Arms 3 S 86$0.20Star Trek 2E | Vandros IV, Destroy Iconian Gateway - Call to Arms 3 S 86 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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