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AMC
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Flesh and Blood
Keyforge
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.Hack//Enemy
Aliens v Predator
Anachronism
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X-Files
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There are 923 productsSort
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Rule of Acquisition #144 - Strange New Worlds 7 R 29$2.95Star Trek 2E | Rule of Acquisition #144 - Strange New Worlds 7 R 29 | The Nerd Merchant
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Rule of Acquisition #141 - Strange New Worlds 7 R 28$0.95Star Trek 2E | Rule of Acquisition #141 - Strange New Worlds 7 R 28 | The Nerd Merchant
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Rule of Acquisition #76 - Strange New Worlds 7 C 27$0.30Star Trek 2E | Rule of Acquisition #76 - Strange New Worlds 7 C 27 | The Nerd Merchant
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Rule of Acquisition #22 - Strange New Worlds 7 C 26$0.30Star Trek 2E | Rule of Acquisition #22 - Strange New Worlds 7 C 26 | The Nerd Merchant
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Rule of Acquisition #6 - Strange New Worlds 7 R 25$0.95Star Trek 2E | Rule of Acquisition #6 - Strange New Worlds 7 R 25 | The Nerd Merchant
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Recover Components - Strange New Worlds 7 C 24$0.30Star Trek 2E | Recover Components - Strange New Worlds 7 C 24 | The Nerd Merchant
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Provoked Attack - Strange New Worlds 7 R 23$0.95Star Trek 2E | Provoked Attack - Strange New Worlds 7 R 23 | The Nerd Merchant
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In the Pah-wraith's Wake - Strange New Worlds 7 C 22$0.30Star Trek 2E | In the Pah-wraith's Wake - Strange New Worlds 7 C 22 | The Nerd Merchant
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Holodeck Grid - Strange New Worlds 7 U 21$0.40Star Trek 2E | Holodeck Grid - Strange New Worlds 7 U 21 | The Nerd Merchant
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Exceed Engine Output - Strange New Worlds 7 R 20$0.95Star Trek 2E | Exceed Engine Output - Strange New Worlds 7 R 20 | The Nerd Merchant
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Delicate Negotiations - Strange New Worlds 7 C 19$0.30Star Trek 2E | Delicate Negotiations - Strange New Worlds 7 C 19 | The Nerd Merchant
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Brinkmanship - Strange New Worlds 7 R 18$0.95Star Trek 2E | Brinkmanship - Strange New Worlds 7 R 18 | The Nerd Merchant
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Ferengi Whip - Strange New Worlds 7 C 17$0.30Star Trek 2E | Ferengi Whip - Strange New Worlds 7 C 17 | The Nerd Merchant
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Ferengi Computer - Strange New Worlds 7 U 16$0.40Star Trek 2E | Ferengi Computer - Strange New Worlds 7 U 16 | The Nerd Merchant
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Where No One Has Gone Before - Strange New Worlds 7 R 15$1.75Star Trek 2E | Where No One Has Gone Before - Strange New Worlds 7 R 15 | The Nerd Merchant
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Stay Where Thou Art - Strange New Worlds 7 U 14$0.40Star Trek 2E | Stay Where Thou Art - Strange New Worlds 7 U 14 | The Nerd Merchant
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Small Problems - Strange New Worlds 7 U 13$0.40Star Trek 2E | Small Problems - Strange New Worlds 7 U 13 | The Nerd Merchant
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Quarrel - Strange New Worlds 7 C 12$0.30Star Trek 2E | Quarrel - Strange New Worlds 7 C 12 | The Nerd Merchant
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Psych Test - Strange New Worlds 7 U 11$0.40Star Trek 2E | Psych Test - Strange New Worlds 7 U 11 | The Nerd Merchant
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Proximity-Actuated Field - Strange New Worlds 7 R 10$0.95Star Trek 2E | Proximity-Actuated Field - Strange New Worlds 7 R 10 | The Nerd Merchant
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Outmatched - Strange New Worlds 7 C 9$0.30Star Trek 2E | Outmatched - Strange New Worlds 7 C 9 | The Nerd Merchant
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Molecular Reversion Field - Strange New Worlds 7 R 8$0.95Star Trek 2E | Molecular Reversion Field - Strange New Worlds 7 R 8 | The Nerd Merchant
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Meaningless Modifications - Strange New Worlds 7 C 7$0.30Star Trek 2E | Meaningless Modifications - Strange New Worlds 7 C 7 | The Nerd Merchant
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Heart to Heart - Strange New Worlds 7 C 6$0.30Star Trek 2E | Heart to Heart - Strange New Worlds 7 C 6 | The Nerd Merchant
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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