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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 923 productsSort
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Archanis Dispute - Call to Arms 3 U 81$0.30Star Trek 2E | Archanis Dispute - Call to Arms 3 U 81 | The Nerd Merchant
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You Could Be Invaluable - Call to Arms 3 U 80$0.30Star Trek 2E | You Could Be Invaluable - Call to Arms 3 U 80 | The Nerd Merchant
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We're Everywhere - Call to Arms 3 C 79$0.20Star Trek 2E | We're Everywhere - Call to Arms 3 C 79 | The Nerd Merchant
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The Founder is Wise - Call to Arms 3 C 78$0.20Star Trek 2E | The Founder is Wise - Call to Arms 3 C 78 | The Nerd Merchant
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Security Sweep - Call to Arms 3 U 77$0.30Star Trek 2E | Security Sweep - Call to Arms 3 U 77 | The Nerd Merchant
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Cultist Attack - Call to Arms 3 C 71$0.20Star Trek 2E | Cultist Attack - Call to Arms 3 C 71 | The Nerd Merchant
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Analyze - Call to Arms 3 S 70$0.20Star Trek 2E | Analyze - Call to Arms 3 S 70 | The Nerd Merchant
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We're Mutants - Call to Arms 3 U 68$0.30Star Trek 2E | We're Mutants - Call to Arms 3 U 68 | The Nerd Merchant
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Vorta Cloning - Call to Arms 3 C 67$0.20Star Trek 2E | Vorta Cloning - Call to Arms 3 C 67 | The Nerd Merchant
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Under Suspicion - Call to Arms 3 U 66$0.30Star Trek 2E | Under Suspicion - Call to Arms 3 U 66 | The Nerd Merchant
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Trial of Faith - Call to Arms 3 U 65$0.30Star Trek 2E | Trial of Faith - Call to Arms 3 U 65 | The Nerd Merchant
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The Will of the Collective - Call to Arms 3 U 64$0.30Star Trek 2E | The Will of the Collective - Call to Arms 3 U 64 | The Nerd Merchant
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The Enterprise Incident - Call to Arms 3 R 61$0.95Star Trek 2E | The Enterprise Incident - Call to Arms 3 R 61 | The Nerd Merchant
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Stir Crazy - Call to Arms 3 C 58$0.20Star Trek 2E | Stir Crazy - Call to Arms 3 C 58 | The Nerd Merchant
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Severed Link - Call to Arms 3 C 55$0.20Star Trek 2E | Severed Link - Call to Arms 3 C 55 | The Nerd Merchant
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Sensing a Trap - Call to Arms 3 U 53$0.30Star Trek 2E | Sensing a Trap - Call to Arms 3 U 53 | The Nerd Merchant
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Sabotage Program - Call to Arms 3 U 52$0.30Star Trek 2E | Sabotage Program - Call to Arms 3 U 52 | The Nerd Merchant
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Regeneration Alcoves - Call to Arms 3 C 51$0.20Star Trek 2E | Regeneration Alcoves - Call to Arms 3 C 51 | The Nerd Merchant
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One With the Borg - Call to Arms 3 U 48$0.30Star Trek 2E | One With the Borg - Call to Arms 3 U 48 | The Nerd Merchant
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Jem'Hadar Strike Force - Call to Arms 3 U 47$0.30Star Trek 2E | Jem'Hadar Strike Force - Call to Arms 3 U 47 | The Nerd Merchant
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Jem'Hadar Birthing Chamber - Call to Arms 3 R 46$0.95Star Trek 2E | Jem'Hadar Birthing Chamber - Call to Arms 3 R 46 | The Nerd Merchant
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Jem'Hadar Ambush - Call to Arms 3 C 45$0.20Star Trek 2E | Jem'Hadar Ambush - Call to Arms 3 C 45 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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