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topThere are 923 productsSort
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Mouth of the Wormhole, Terok Nor - Call to Arms 3 U 96$0.30Star Trek 2E | Mouth of the Wormhole, Terok Nor - Call to Arms 3 U 96 | The Nerd Merchant
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Harness Omega Particle - Call to Arms 3 U 93$0.30Star Trek 2E | Harness Omega Particle - Call to Arms 3 U 93 | The Nerd Merchant
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Founders' Homeworld, Home of the Great Link - Call to Arms 3 S 92$0.20Star Trek 2E | Founders' Homeworld, Home of the Great Link - Call to Arms 3 S 92 | The Nerd Merchant
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Extract Defector - Call to Arms 3 U 91$0.30Star Trek 2E | Extract Defector - Call to Arms 3 U 91 | The Nerd Merchant
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Expose Changeling Influence - Call to Arms 3 U 90$0.30Star Trek 2E | Expose Changeling Influence - Call to Arms 3 U 90 | The Nerd Merchant
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Evade Dominion Squadron - Call to Arms 3 U 89$0.30Star Trek 2E | Evade Dominion Squadron - Call to Arms 3 U 89 | The Nerd Merchant
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Evade Borg Vessel - Call to Arms 3 U 88$0.30Star Trek 2E | Evade Borg Vessel - Call to Arms 3 U 88 | The Nerd Merchant
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Destroy Transwarp Hub - Call to Arms 3 U 87$0.30Star Trek 2E | Destroy Transwarp Hub - Call to Arms 3 U 87 | The Nerd Merchant
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Vandros IV, Destroy Iconian Gateway - Call to Arms 3 S 86$0.20Star Trek 2E | Vandros IV, Destroy Iconian Gateway - Call to Arms 3 S 86 | The Nerd Merchant
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Clash at Chin'toka - Call to Arms 3 U 85$0.30Star Trek 2E | Clash at Chin'toka - Call to Arms 3 U 85 | The Nerd Merchant
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Camping Trip - Call to Arms 3 U 84$0.30Star Trek 2E | Camping Trip - Call to Arms 3 U 84 | The Nerd Merchant
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Assault on Species 8472 - Call to Arms 3 S 82$0.20Star Trek 2E | Assault on Species 8472 - Call to Arms 3 S 82 | The Nerd Merchant
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Archanis Dispute - Call to Arms 3 U 81$0.30Star Trek 2E | Archanis Dispute - Call to Arms 3 U 81 | The Nerd Merchant
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You Could Be Invaluable - Call to Arms 3 U 80$0.30Star Trek 2E | You Could Be Invaluable - Call to Arms 3 U 80 | The Nerd Merchant
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We're Everywhere - Call to Arms 3 C 79$0.20Star Trek 2E | We're Everywhere - Call to Arms 3 C 79 | The Nerd Merchant
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Security Sweep - Call to Arms 3 U 77$0.30Star Trek 2E | Security Sweep - Call to Arms 3 U 77 | The Nerd Merchant
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Cultist Attack - Call to Arms 3 C 71$0.20Star Trek 2E | Cultist Attack - Call to Arms 3 C 71 | The Nerd Merchant
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We're Mutants - Call to Arms 3 U 68$0.30Star Trek 2E | We're Mutants - Call to Arms 3 U 68 | The Nerd Merchant
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Vorta Cloning - Call to Arms 3 C 67$0.20Star Trek 2E | Vorta Cloning - Call to Arms 3 C 67 | The Nerd Merchant
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Under Suspicion - Call to Arms 3 U 66$0.30Star Trek 2E | Under Suspicion - Call to Arms 3 U 66 | The Nerd Merchant
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Trial of Faith - Call to Arms 3 U 65$0.30Star Trek 2E | Trial of Faith - Call to Arms 3 U 65 | The Nerd Merchant
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The Enterprise Incident - Call to Arms 3 R 61$0.95Star Trek 2E | The Enterprise Incident - Call to Arms 3 R 61 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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