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topThere are 923 productsSort
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Rule of Acquisition #144 - Strange New Worlds 7 R 29$2.95Star Trek 2E | Rule of Acquisition #144 - Strange New Worlds 7 R 29 | The Nerd Merchant
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Rule of Acquisition #141 - Strange New Worlds 7 R 28$0.95Star Trek 2E | Rule of Acquisition #141 - Strange New Worlds 7 R 28 | The Nerd Merchant
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Rule of Acquisition #6 - Strange New Worlds 7 R 25$0.95Star Trek 2E | Rule of Acquisition #6 - Strange New Worlds 7 R 25 | The Nerd Merchant
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Provoked Attack - Strange New Worlds 7 R 23$0.95Star Trek 2E | Provoked Attack - Strange New Worlds 7 R 23 | The Nerd Merchant
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In the Pah-wraith's Wake - Strange New Worlds 7 C 22$0.30Star Trek 2E | In the Pah-wraith's Wake - Strange New Worlds 7 C 22 | The Nerd Merchant
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Holodeck Grid - Strange New Worlds 7 U 21$0.40Star Trek 2E | Holodeck Grid - Strange New Worlds 7 U 21 | The Nerd Merchant
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Exceed Engine Output - Strange New Worlds 7 R 20$0.95Star Trek 2E | Exceed Engine Output - Strange New Worlds 7 R 20 | The Nerd Merchant
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Brinkmanship - Strange New Worlds 7 R 18$0.95Star Trek 2E | Brinkmanship - Strange New Worlds 7 R 18 | The Nerd Merchant
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Ferengi Computer - Strange New Worlds 7 U 16$0.40Star Trek 2E | Ferengi Computer - Strange New Worlds 7 U 16 | The Nerd Merchant
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Where No One Has Gone Before - Strange New Worlds 7 R 15$1.75Star Trek 2E | Where No One Has Gone Before - Strange New Worlds 7 R 15 | The Nerd Merchant
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Proximity-Actuated Field - Strange New Worlds 7 R 10$0.95Star Trek 2E | Proximity-Actuated Field - Strange New Worlds 7 R 10 | The Nerd Merchant
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Molecular Reversion Field - Strange New Worlds 7 R 8$0.95Star Trek 2E | Molecular Reversion Field - Strange New Worlds 7 R 8 | The Nerd Merchant
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Financial Pitfall - Strange New Worlds 7 U 5$0.40Star Trek 2E | Financial Pitfall - Strange New Worlds 7 U 5 | The Nerd Merchant
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Entanglement - Strange New Worlds 7 R 4$4.95Star Trek 2E | Entanglement - Strange New Worlds 7 R 4 | The Nerd Merchant
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Code of Honor - Strange New Worlds 7 R 2$0.95Star Trek 2E | Code of Honor - Strange New Worlds 7 R 2 | The Nerd Merchant
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Soterus - Call to Arms 3 R 208$0.95Star Trek 2E | Soterus - Call to Arms 3 R 208 | The Nerd Merchant
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I.K.S. Pagh - Call to Arms 3 R 206$0.95Star Trek 2E | I.K.S. Pagh - Call to Arms 3 R 206 | The Nerd Merchant
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U.S.S. Defiant, Stolen Warship - Call to Arms 3 R 205$2.25Star Trek 2E | U.S.S. Defiant, Stolen Warship - Call to Arms 3 R 205 | The Nerd Merchant
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Locutus' Borg Cube - Call to Arms 3 R 200$3.95Star Trek 2E | Locutus' Borg Cube - Call to Arms 3 R 200 | The Nerd Merchant
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Ruwon, Intelligence Analyst - Call to Arms 3 R 197$0.95Star Trek 2E | Ruwon, Intelligence Analyst - Call to Arms 3 R 197 | The Nerd Merchant
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Pardek, Betrayer - Call to Arms 3 R 196$0.95Star Trek 2E | Pardek, Betrayer - Call to Arms 3 R 196 | The Nerd Merchant
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Kasidy Yates, Maquis Smuggler - Call to Arms 3 R 191$0.95Star Trek 2E | Kasidy Yates, Maquis Smuggler - Call to Arms 3 R 191 | The Nerd Merchant
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Kor, Noble Warrior to the End - Call to Arms 3 R 186$0.95Star Trek 2E | Kor, Noble Warrior to the End - Call to Arms 3 R 186 | The Nerd Merchant
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Darok, Martok's Aide - Call to Arms 3 R 185$0.95Star Trek 2E | Darok, Martok's Aide - Call to Arms 3 R 185 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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