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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 923 productsSort
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Observation Drone - Strange New Worlds 7 U 56$0.40Star Trek 2E | Observation Drone - Strange New Worlds 7 U 56 | The Nerd Merchant
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Kira Nerys, Pious Major - Strange New Worlds 7 U 54$0.40Star Trek 2E | Kira Nerys, Pious Major - Strange New Worlds 7 U 54 | The Nerd Merchant
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The Last Outpost - Strange New Worlds 7 U 53$0.40Star Trek 2E | The Last Outpost - Strange New Worlds 7 U 53 | The Nerd Merchant
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Selay, Transport Delegations - Strange New Worlds 7 U 52$0.40Star Trek 2E | Selay, Transport Delegations - Strange New Worlds 7 U 52 | The Nerd Merchant
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Crensen Gap, Protect the Escapees - Strange New Worlds 7 U 51$0.40Star Trek 2E | Crensen Gap, Protect the Escapees - Strange New Worlds 7 U 51 | The Nerd Merchant
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Obtain Vaccine - Strange New Worlds 7 U 50$0.40Star Trek 2E | Obtain Vaccine - Strange New Worlds 7 U 50 | The Nerd Merchant
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Investigate Destruction - Strange New Worlds 7 U 49$0.40Star Trek 2E | Investigate Destruction - Strange New Worlds 7 U 49 | The Nerd Merchant
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Ferenginar, Financial Hub - Strange New Worlds 7 U 48$0.40Star Trek 2E | Ferenginar, Financial Hub - Strange New Worlds 7 U 48 | The Nerd Merchant
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Deliver Prisoners - Strange New Worlds 7 U 47$0.40Star Trek 2E | Deliver Prisoners - Strange New Worlds 7 U 47 | The Nerd Merchant
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Advanced Combat Training - Strange New Worlds 7 U 46$0.40Star Trek 2E | Advanced Combat Training - Strange New Worlds 7 U 46 | The Nerd Merchant
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Advanced Battle Simulation - Strange New Worlds 7 U 45$0.40Star Trek 2E | Advanced Battle Simulation - Strange New Worlds 7 U 45 | The Nerd Merchant
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Veiled Threat - Strange New Worlds 7 U 44$0.40Star Trek 2E | Veiled Threat - Strange New Worlds 7 U 44 | The Nerd Merchant
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Means of Control - Strange New Worlds 7 U 42$0.40Star Trek 2E | Means of Control - Strange New Worlds 7 U 42 | The Nerd Merchant
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Delegated Assignment - Strange New Worlds 7 R 40$0.95Star Trek 2E | Delegated Assignment - Strange New Worlds 7 R 40 | The Nerd Merchant
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Cluttering Irrelevancies - Strange New Worlds 7 U 39$0.40Star Trek 2E | Cluttering Irrelevancies - Strange New Worlds 7 U 39 | The Nerd Merchant
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Ascertain - Strange New Worlds 7 R 36$1.75Star Trek 2E | Ascertain - Strange New Worlds 7 R 36 | The Nerd Merchant
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Vedek Assembly - Strange New Worlds 7 U 34$0.40Star Trek 2E | Vedek Assembly - Strange New Worlds 7 U 34 | The Nerd Merchant
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Tongo: Confront - Strange New Worlds 7 U 33$0.40Star Trek 2E | Tongo: Confront - Strange New Worlds 7 U 33 | The Nerd Merchant
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Temporal Incursion - Strange New Worlds 7 R 32$2.75Star Trek 2E | Temporal Incursion - Strange New Worlds 7 R 32 | The Nerd Merchant
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Rule of Acquisition #144 - Strange New Worlds 7 R 29$2.95Star Trek 2E | Rule of Acquisition #144 - Strange New Worlds 7 R 29 | The Nerd Merchant
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Rule of Acquisition #141 - Strange New Worlds 7 R 28$0.95Star Trek 2E | Rule of Acquisition #141 - Strange New Worlds 7 R 28 | The Nerd Merchant
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Rule of Acquisition #6 - Strange New Worlds 7 R 25$0.95Star Trek 2E | Rule of Acquisition #6 - Strange New Worlds 7 R 25 | The Nerd Merchant
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Provoked Attack - Strange New Worlds 7 R 23$0.95Star Trek 2E | Provoked Attack - Strange New Worlds 7 R 23 | The Nerd Merchant
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In the Pah-wraith's Wake - Strange New Worlds 7 C 22$0.30Star Trek 2E | In the Pah-wraith's Wake - Strange New Worlds 7 C 22 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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