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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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The Bright Desert - 2nd Edition 129 of 400$0.15Set: 2nd Edition Card Type: Realm World: GH Frequency: Realm Text: Cannot be attacked by heroes.
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Theocracy of the Pale - 2nd Edition 130 of 400$0.15Set: 2nd Edition Card Type: Realm World: GH Frequency: Realm
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The Bone March - 2nd Edition 131 of 400$0.15Set: 2nd Edition Card Type: Realm World: GH Frequency: Realm Text: Heroes cannot be played in defense of this realm.
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The Duchy of Urnst - 2nd Edition 132 of 400$0.15Set: 2nd Edition Card Type: Realm World: GH Frequency: Realm
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The Sea Barons - 2nd Edition 133 of 400$0.15Set: 2nd Edition Card Type: Realm World: GH Frequency: Realm Text: Any holding attached to the Great Kingdom also applies to this realm.
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Bissel - 2nd Edition 134 of 400$0.20Set: 2nd Edition Card Type: Realm World: GH Frequency: Common Text: Any champion can use cleric spells while defending Bissel.
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The Scarlet Brotherhood - 2nd Edition 135 of 400$0.25Set: 2nd Edition Card Type: Realm World: GH Frequency: Uncommon Text: Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.
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Irongate - 2nd Edition 136 of 400$0.15Set: 2nd Edition Card Type: Realm World: GH Frequency: Realm Text: Any defending hero gains 4 levels.
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Principality of Ulek - 2nd Edition 137 of 400$0.20Set: 2nd Edition Card Type: Realm World: GH Frequency: Common
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County of Sunndi - 2nd Edition 138 of 400$0.20Set: 2nd Edition Card Type: Realm World: GH Frequency: Common
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Duchy of Tenh - 2nd Edition 139 of 400$0.20Set: 2nd Edition Card Type: Realm World: GH Frequency: Common
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Burneal Forest - 2nd Edition 140 of 400$0.20Set: 2nd Edition Card Type: Realm World: GH Frequency: Common Text: Any champion and allies who attack Burneal Forest lose 2 levels.
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Arms of Iuz - 2nd Edition 143 of 400$1.50Set: 2nd Edition Card Type: Holding World: GH Frequency: Rare Text: Any champion defending the attached realm can cast cleric spells.
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Arms of Greyhawk - 2nd Edition 144 of 400$1.50Set: 2nd Edition Card Type: Holding World: GH Frequency: Rare Text: No Greyhawk realms with holdings, of any player, can be attacked by monsters or flyers.
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Arms of the Great Kingdom - 2nd Edition 145 of 400$1.50Set: 2nd Edition Card Type: Holding World: GH Frequency: Rare Text: All undead allies of this player are doubled in level, whether attacking or defending.
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Arms of Furyondy - 2nd Edition 146 of 400$0.20Set: 2nd Edition Card Type: Holding World: GH Frequency: Common Text: The attached realm is unaffected by all harmful event cards.
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Arms of Nyrond - 2nd Edition 147 of 400$0.20Set: 2nd Edition Card Type: Holding World: GH Frequency: Common Text: Monsters cannot attack the attached realm.
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Skull Keep - 2nd Edition 148 of 400$0.20Set: 2nd Edition Card Type: Holding World: GH Icon: +4 Frequency: Common Text: Any champion defending the attached realm gains 4 levels.
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Fortification - 2nd Edition 149 of 400$0.20Set: 2nd Edition Card Type: Holding World: GH Frequency: Common Text: The attached realm and all its defenders are immune to offensive wizard and cleric spells.
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Siege! - 2nd Edition 150 of 400$0.25Set: 2nd Edition Card Type: Event World: AD&D Frequency: Uncommon Text: Razes the first realm of every player, regardless of special powers, if a player's first realm is already razed, he igno...
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War Banner - 2nd Edition 151 of 400$0.20Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Every champion and ally of this player gains 1 level. (Def)
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Crystal of the Ebon Flame - 2nd Edition 153 of 400$0.25Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +6 Frequency: Uncommon Text: The champion who holds this crystal must attack on his turn or be discarded. (Off)
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Hordes of Castle Greyhawk - 2nd Edition 154 of 400$1.50Set: 2nd Edition Card Type: Ally World: GH Icon: +5 Frequency: Rare
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Skeletal Horde - 2nd Edition 155 of 400$0.20Set: 2nd Edition Card Type: Monster World: GH Icon: 5 Frequency: Common Text: Undead.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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