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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Perrenland - 0th Edition 126 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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Greyhawk Ruins - 0th Edition 125 of 400$0.35Set: 0th Edition Card Type: Realm World: GH Frequency: Uncommon Text: All Greyhawk champions of this player gain 2 levels.
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Temple of Elemental Evil - 0th Edition 124 of 400$0.35Set: 0th Edition Card Type: Realm World: GH Frequency: Uncommon Text: Draw three cards immediately when the temple is played.
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The Great Kingdom - 0th Edition 123 of 400$1.95Set: 0th Edition Card Type: Realm World: GH Frequency: Rare Text: No undead can attack the Great Kingdom. The player's maximum hand increases by two.
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Furyondy - 0th Edition 122 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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Veluna - 0th Edition 121 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: Any champion defending Veluna can use cleric spells.
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Sterich - 0th Edition 119 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: Any monster defending Sterich gains 5 levels.
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The Wolf Nomads - 0th Edition 118 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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The Horned Society - 0th Edition 117 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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Blackmoor - 0th Edition 116 of 400$0.35Set: 0th Edition Card Type: Realm World: GH Frequency: Uncommon Text: All magical items and artifacts defending Blackmoor gain 2 levels.
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The Yeomanry - 0th Edition 115 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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Hold of the Sea Princes - 0th Edition 114 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Icon: 1 Frequency: Realm Text: This realm can defend itself as a level 1 champion.
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The Pomarj - 0th Edition 113 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: A monster defending the Pomarj gains 3 levels.
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The Lands of Iuz - 0th Edition 112 of 400$0.35Set: 0th Edition Card Type: Realm World: GH Frequency: Uncommon Text: Any champion defending the Lands of Iuz can cast wizard spells. All defenders gain 3 levels if anyone has Iuz in play.
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The Free City of Greyhawk - 0th Edition 111 of 400$1.95Set: 0th Edition Card Type: Realm World: GH Frequency: Rare Text: Any champion defending Greyhawk can cast cleric and wizard spells.
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Elf Galleon - 0th Edition 110 of 400$1.95Set: 0th Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Rare
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Wand of Light - 0th Edition 109 of 400$0.35Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: (Off)
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Labor of Legend - 0th Edition 108 of 400$0.25Set: 0th Edition Card Type: Event World: AD&D Frequency: Common Text: One razed realm is rebuilt by a champion from the player's pool, the champion is discarded.
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Safe Harbor! - 0th Edition 107 of 400$1.95Set: 0th Edition Card Type: Event World: AD&D Frequency: Rare Text: Every player can immediately rebuild one razed realm.
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Spell of Formless Horror - 0th Edition 106 of 400$0.35Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: -3 Frequency: Uncommon Text: Cast on opposing champion to reduce its level by 3. Spell remains until dispelled. (Off/4)
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Staff of Conjuring - 0th Edition 105 of 400$0.25Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: (Off)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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