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Moon Solinari Waxes - Dragonlance 98/100$1.50All wizards gain 1 level until this player's next turn, wizards of the white robe gain 3 levels.
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Morgain, God of Disease, Strikes - Dragonlance 95/100$0.20Only Dragonlance allies may be played until this player's next turn.
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Reorx, the Forge, Walks the Land - Dragonlance 94/100$0.20All dwarves, gnomes, and kender (champions and allies) gain 2 levels until the end of this player's turn.
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Habbakuk Interferes - Dragonlance 92/100$0.25The god of animal life and the seas is watching. Until the player's next turn, no coastal realm can be attacked.
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Mishakal Intervenes - Dragonlance 91/100$0.20One Dragonlance champion or ally in each player's discard pile is returned to the top of its respective deck.
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Peace - Dragonlance 89/100$0.20The attacking force has a change of heart. That force's magical items and spells are discarded. Champions and allies return to the opponent's pool or hand. (Off/4)
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Hazy Image - Dragonlance 88/100$0.20This player can withdraw his champion or one ally from a battle and return it to the top of his draw pile. He loses the round. (Def/4)
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Return - Dragonlance 87/100$0.20This player's allies and magical items currently under the control of an opponent return to their original deck and are reshuffled. (Def/5)
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Despair - Dragonlance 86/100$0.20The allies of an opponent falter and do not fight this round. Any in battle return to their player's hand. (Off/4)
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Borrow - Dragonlance 85/100$0.20Select an opponent's magical item to use with any champion this round. Return the item to the original player after use. (Def/3)
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Earth-Walking - Dragonlance 84/100$0.20A champion and two allies gain the ability to move through the earth, attacking any realm. (Def/3)
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Divine Intervention - Dragonlance 81/100$1.50This player can retrieve one champion and one ally from his discard pile, which must be put into his hand. (Def/5)
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Protection from Draconians - Dragonlance 79/100$0.20Champion is +2 against draconians and is immune to their effects when defeated. (Off/4)
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Stone Water - Dragonlance 78/100$0.20Swimmers are held in place, preventing them from attacking or defending. (Off/3)
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Tenser's Transformation - Dragonlance 75/100$0.25The wizard who casts this becomes a level 9 hero for one round. He can still cast wizard spells. (Off/3)
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Recall - Dragonlance 74/100$0.25All spells in this player's discard pile are returned to his deck and reshuffled. (Def/3/5)
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Switch - Dragonlance 73/100$0.20When attacking, this player can switch his champion with another champion from either his pool or his discard pile. (Off/4)
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Steel - Dragonlance 71/100$0.20Adds +2 to all magical swords, axes, spears, and hammers on this player's side for all battles played in a single turn. (Off/3)
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Antimagic Barrier - Dragonlance 68/100$0.25Champion can ignore all spells and magical items used by an opponent for one round of battle. (Def/4)
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Time Shift: Day into Night - Dragonlance 67/100$1.50If played from dawn to 6 PM, it is now considered night. This spell reverses the effect of a night into day card. Remains in effect until countered or dispelled. (Def/3)
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Time Shift: Night into Day - Dragonlance 66/100$1.50If played 6 PM to dawn, it is now considered day. This spell reverses the effect of a day into night card. Remains in effect until countered or dispelled. (Def/3)
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Dagger of Night - Dragonlance 65/100$1.50The dagger is +4 if played from 6 PM to dawn. It gains an additional +1 for each Moon Waxes event card in play. (Off)