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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Codex of the Infinite Planes - 0th Edition 152 of 400$0.25Set: 0th Edition Card Type: Artifact World: GH Frequency: Common Text: All of this player's champions are immune to offensive magical items and spells. (Def)
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War Banner - 0th Edition 151 of 400$0.25Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Every champion and ally of this player gains 1 level. (Def)
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Siege! - 0th Edition 150 of 400$0.35Set: 0th Edition Card Type: Event World: AD&D Frequency: Uncommon Text: Razes the first realm of every player, regardless of special powers, if a player's first realm is already razed, he igno...
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Fortification - 0th Edition 149 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Frequency: Common Text: The attached realm and all its defenders are immune to offensive wizard and cleric spells.
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Skull Keep - 0th Edition 148 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Icon: +4 Frequency: Common Text: Any champion defending the attached realm gains 4 levels.
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Arms of Nyrond - 0th Edition 147 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Frequency: Common Text: Monsters cannot attack the attached realm.
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Arms of Furyondy - 0th Edition 146 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Frequency: Common Text: The attached realm is unaffected by all harmful event cards.
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Arms of the Great Kingdom - 0th Edition 145 of 400$1.95Set: 0th Edition Card Type: Holding World: GH Frequency: Rare Text: All undead allies of this player are doubled in level, whether attacking or defending.
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Arms of Greyhawk - 0th Edition 144 of 400$1.95Set: 0th Edition Card Type: Holding World: GH Frequency: Rare Text: No Greyhawk realms with holdings, of any player, can be attacked by monsters or flyers.
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Arms of Iuz - 0th Edition 143 of 400$1.95Set: 0th Edition Card Type: Holding World: GH Frequency: Rare Text: Any champion defending the attached realm can cast cleric spells.
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Arms of the Horned Society - 0th Edition 142 of 400$1.95Set: 0th Edition Card Type: Holding World: GH Icon: 5 Frequency: Rare Text: The attached realm can defend itself as a level 5 hero.
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Castle Hart - 0th Edition 141 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Frequency: Common Text: Any champion and allies defending Castle Hart gain 2 levels.
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Burneal Forest - 0th Edition 140 of 400$0.25Set: 0th Edition Card Type: Realm World: GH Frequency: Common Text: Any champion and allies who attack Burneal Forest lose 2 levels.
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Duchy of Tenh - 0th Edition 139 of 400$0.25Set: 0th Edition Card Type: Realm World: GH Frequency: Common
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County of Sunndi - 0th Edition 138 of 400$0.25Set: 0th Edition Card Type: Realm World: GH Frequency: Common
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Principality of Ulek - 0th Edition 137 of 400$0.25Set: 0th Edition Card Type: Realm World: GH Frequency: Common
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Irongate - 0th Edition 136 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: Any defending hero gains 4 levels.
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The Scarlet Brotherhood - 0th Edition 135 of 400$0.35Set: 0th Edition Card Type: Realm World: GH Frequency: Uncommon Text: Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.
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Bissel - 0th Edition 134 of 400$0.25Set: 0th Edition Card Type: Realm World: GH Frequency: Common Text: Any champion can use cleric spells while defending Bissel.
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The Sea Barons - 0th Edition 133 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: Any holding attached to the Great Kingdom also applies to this realm.
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The Duchy of Urnst - 0th Edition 132 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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The Bone March - 0th Edition 131 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: Heroes cannot be played in defense of this realm.
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Theocracy of the Pale - 0th Edition 130 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm
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The Bright Desert - 0th Edition 129 of 400$0.15Set: 0th Edition Card Type: Realm World: GH Frequency: Realm Text: Cannot be attacked by heroes.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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