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CookieRun
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X-Files
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topThere are 3396 productsSort
Translation missing: en.sections.collection_template.product_count
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Restore Errant Moon - Premiere White '95$0.25Star Trek CCG | Restore Errant Moon - Premiere White '95 | The Nerd Merchant
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Repair Mission - Premiere White '95$0.15Star Trek CCG | Repair Mission - Premiere White '95 | The Nerd Merchant
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Relief Mission - Premiere White '95$0.15Star Trek CCG | Relief Mission - Premiere White '95 | The Nerd Merchant
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New Contact - Premiere White '95$0.95Star Trek CCG | New Contact - Premiere White '95 | The Nerd Merchant
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Krios Suppression - Premiere White '95$0.25Star Trek CCG | Krios Suppression - Premiere White '95 | The Nerd Merchant
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Khitomer Research - Premiere White '95$0.95Star Trek CCG | Khitomer Research - Premiere White '95 | The Nerd Merchant
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Investigate Sighting - Premiere White '95$0.95Star Trek CCG | Investigate Sighting - Premiere White '95 | The Nerd Merchant
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Investigate Raid - Premiere White '95$0.95Star Trek CCG | Investigate Raid - Premiere White '95 | The Nerd Merchant
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Investigate Massacre - Premiere White '95$0.95Star Trek CCG | Investigate Massacre - Premiere White '95 | The Nerd Merchant
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Investigate Disturbance - Premiere White '95$0.95Star Trek CCG | Investigate Disturbance - Premiere White '95 | The Nerd Merchant
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Investigate Disappearance - Premiere White '95$0.95Star Trek CCG | Investigate Disappearance - Premiere White '95 | The Nerd Merchant
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Investigate Anomaly - Premiere White '95$0.15Star Trek CCG | Investigate Anomaly - Premiere White '95 | The Nerd Merchant
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Hunt for DNA Program - Premiere White '95$0.95Star Trek CCG | Hunt for DNA Program - Premiere White '95 | The Nerd Merchant
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Fever Emergency - Premiere White '95$0.15Star Trek CCG | Fever Emergency - Premiere White '95 | The Nerd Merchant
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Extraction - Premiere White '95$0.95Star Trek CCG | Extraction - Premiere White '95 | The Nerd Merchant
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Expose Covert Supply - Premiere White '95$0.25Star Trek CCG | Expose Covert Supply - Premiere White '95 | The Nerd Merchant
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Excavation - Premiere White '95$0.15Star Trek CCG | Excavation - Premiere White '95 | The Nerd Merchant
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Evacuation - Premiere White '95$0.25Star Trek CCG | Evacuation - Premiere White '95 | The Nerd Merchant
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Diplomacy Mission - Premiere White '95$0.25Star Trek CCG | Diplomacy Mission - Premiere White '95 | The Nerd Merchant
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Cultural Observation - Premiere White '95$0.95Star Trek CCG | Cultural Observation - Premiere White '95 | The Nerd Merchant
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Covert Rescue - Premiere White '95$0.25Star Trek CCG | Covert Rescue - Premiere White '95 | The Nerd Merchant
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Covert Installation - Premiere White '95$0.15Star Trek CCG | Covert Installation - Premiere White '95 | The Nerd Merchant
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Cloaked Mission - Premiere White '95$0.25Star Trek CCG | Cloaked Mission - Premiere White '95 | The Nerd Merchant
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Avert Disaster - Premiere White '95$0.95Star Trek CCG | Avert Disaster - Premiere White '95 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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