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topThere are 3396 productsSort
Translation missing: en.sections.collection_template.product_count
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Calloway - Trouble with Tribbles Starter$0.25Star Trek CCG | Calloway - Trouble with Tribbles Starter | The Nerd Merchant
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Alyssa Ogawa (with Tribbles) - Trouble with Tribbles Starter$0.25Star Trek CCG | Alyssa Ogawa (with Tribbles) - Trouble with Tribbles Starter | The Nerd Merchant
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Federation Outpost (Errata) - Trouble with Tribbles Starter$0.25Star Trek CCG | Federation Outpost (Errata) - Trouble with Tribbles Starter | The Nerd Merchant
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Malfunctioning Door (Errata) - Introductory 2-Player Game$0.35Star Trek CCG | Malfunctioning Door (Errata) - Introductory 2-Player Game | The Nerd Merchant
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Hidden Entrance - Introductory 2-Player Game$0.35Star Trek CCG | Hidden Entrance - Introductory 2-Player Game | The Nerd Merchant
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Alien Labyrinth - Introductory 2-Player Game$0.35Star Trek CCG | Alien Labyrinth - Introductory 2-Player Game | The Nerd Merchant
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I.K.C. K'Ratak - Introductory 2-Player Game$0.35Star Trek CCG | I.K.C. K'Ratak - Introductory 2-Player Game | The Nerd Merchant
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Mogh - Introductory 2-Player Game$1.95Star Trek CCG | Mogh - Introductory 2-Player Game | The Nerd Merchant
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Ja'rod - Introductory 2-Player Game$1.95Star Trek CCG | Ja'rod - Introductory 2-Player Game | The Nerd Merchant
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Gi'ral - Introductory 2-Player Game$1.95Star Trek CCG | Gi'ral - Introductory 2-Player Game | The Nerd Merchant
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Mendon (Errata) - Introductory 2-Player Game$0.35Star Trek CCG | Mendon (Errata) - Introductory 2-Player Game | The Nerd Merchant
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Commander Troi - Introductory 2-Player Game$1.95Star Trek CCG | Commander Troi - Introductory 2-Player Game | The Nerd Merchant
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Commander Data - Introductory 2-Player Game$1.95Star Trek CCG | Commander Data - Introductory 2-Player Game | The Nerd Merchant
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Admiral Picard - Introductory 2-Player Game$1.95Star Trek CCG | Admiral Picard - Introductory 2-Player Game | The Nerd Merchant
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Wormhole Negotiations - Premiere White '95$1.45Star Trek CCG | Wormhole Negotiations - Premiere White '95 | The Nerd Merchant
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Test Mission - Premiere White '95$0.15Star Trek CCG | Test Mission - Premiere White '95 | The Nerd Merchant
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Study Stellar Collision - Premiere White '95$0.15Star Trek CCG | Study Stellar Collision - Premiere White '95 | The Nerd Merchant
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Study Plasma Streamer - Premiere White '95$0.15Star Trek CCG | Study Plasma Streamer - Premiere White '95 | The Nerd Merchant
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Strategic Diversion - Premiere White '95$0.25Star Trek CCG | Strategic Diversion - Premiere White '95 | The Nerd Merchant
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Seek Life-form - Premiere White '95$0.95Star Trek CCG | Seek Life-form - Premiere White '95 | The Nerd Merchant
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Secret Salvage - Premiere White '95$0.25Star Trek CCG | Secret Salvage - Premiere White '95 | The Nerd Merchant
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Sarthong Plunder - Premiere White '95$0.95Star Trek CCG | Sarthong Plunder - Premiere White '95 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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