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topThere are 923 productsSort
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Delicate Negotiations - Strange New Worlds 7 C 19$0.30Star Trek 2E | Delicate Negotiations - Strange New Worlds 7 C 19 | The Nerd Merchant
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Ferengi Whip - Strange New Worlds 7 C 17$0.30Star Trek 2E | Ferengi Whip - Strange New Worlds 7 C 17 | The Nerd Merchant
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Stay Where Thou Art - Strange New Worlds 7 U 14$0.40Star Trek 2E | Stay Where Thou Art - Strange New Worlds 7 U 14 | The Nerd Merchant
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Small Problems - Strange New Worlds 7 U 13$0.40Star Trek 2E | Small Problems - Strange New Worlds 7 U 13 | The Nerd Merchant
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Quarrel - Strange New Worlds 7 C 12$0.30Star Trek 2E | Quarrel - Strange New Worlds 7 C 12 | The Nerd Merchant
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Psych Test - Strange New Worlds 7 U 11$0.40Star Trek 2E | Psych Test - Strange New Worlds 7 U 11 | The Nerd Merchant
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Outmatched - Strange New Worlds 7 C 9$0.30Star Trek 2E | Outmatched - Strange New Worlds 7 C 9 | The Nerd Merchant
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Meaningless Modifications - Strange New Worlds 7 C 7$0.30Star Trek 2E | Meaningless Modifications - Strange New Worlds 7 C 7 | The Nerd Merchant
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Heart to Heart - Strange New Worlds 7 C 6$0.30Star Trek 2E | Heart to Heart - Strange New Worlds 7 C 6 | The Nerd Merchant
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Coordinated Effort - Strange New Worlds 7 C 3$0.30Star Trek 2E | Coordinated Effort - Strange New Worlds 7 C 3 | The Nerd Merchant
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Charged-Particle Precipitation - Strange New Worlds 7 U 1$0.40Star Trek 2E | Charged-Particle Precipitation - Strange New Worlds 7 U 1 | The Nerd Merchant
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Tenak'talar, Weyoun's Warship - Call to Arms 3 R 204$1.25Star Trek 2E | Tenak'talar, Weyoun's Warship - Call to Arms 3 R 204 | The Nerd Merchant
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Modern Galor - Call to Arms 3 C 201$0.20Star Trek 2E | Modern Galor - Call to Arms 3 C 201 | The Nerd Merchant
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Borg Sphere - Call to Arms 3 S 199$0.20Star Trek 2E | Borg Sphere - Call to Arms 3 S 199 | The Nerd Merchant
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Borg Cube - Call to Arms 3 C 198$0.20Star Trek 2E | Borg Cube - Call to Arms 3 C 198 | The Nerd Merchant
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Mullen - Call to Arms 3 C 195$0.20Star Trek 2E | Mullen - Call to Arms 3 C 195 | The Nerd Merchant
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Karina, Intelligence Analyst - Call to Arms 3 U 194$0.30Star Trek 2E | Karina, Intelligence Analyst - Call to Arms 3 U 194 | The Nerd Merchant
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Sharat - Call to Arms 3 C 193$0.20Star Trek 2E | Sharat - Call to Arms 3 C 193 | The Nerd Merchant
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Nydrom - Call to Arms 3 C 192$0.20Star Trek 2E | Nydrom - Call to Arms 3 C 192 | The Nerd Merchant
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E'Tyshra - Call to Arms 3 C 189$0.20Star Trek 2E | E'Tyshra - Call to Arms 3 C 189 | The Nerd Merchant
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Martok, Leader of Destiny - Call to Arms 3 U 188$0.30Star Trek 2E | Martok, Leader of Destiny - Call to Arms 3 U 188 | The Nerd Merchant
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Larg, Piece of Baktag - Call to Arms 3 U 187$0.30Star Trek 2E | Larg, Piece of Baktag - Call to Arms 3 U 187 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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