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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 923 productsSort
Translation missing: en.sections.collection_template.product_count
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Bruce Maddox, Chair of Robotics - Strange New Worlds 7 C 63$0.30Star Trek 2E | Bruce Maddox, Chair of Robotics - Strange New Worlds 7 C 63 | The Nerd Merchant
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Dejar, Cunning Saboteur - Strange New Worlds 7 U 58$0.40Star Trek 2E | Dejar, Cunning Saboteur - Strange New Worlds 7 U 58 | The Nerd Merchant
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Reinforcement Drone - Strange New Worlds 7 U 57$0.40Star Trek 2E | Reinforcement Drone - Strange New Worlds 7 U 57 | The Nerd Merchant
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Lenaris Holem, Bold Veteran - Strange New Worlds 7 U 55$0.40Star Trek 2E | Lenaris Holem, Bold Veteran - Strange New Worlds 7 U 55 | The Nerd Merchant
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Swagger - Strange New Worlds 7 C 43$0.30Star Trek 2E | Swagger - Strange New Worlds 7 C 43 | The Nerd Merchant
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Impromptu Prison - Strange New Worlds 7 C 41$0.30Star Trek 2E | Impromptu Prison - Strange New Worlds 7 C 41 | The Nerd Merchant
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Clear Ultimatum - Strange New Worlds 7 C 38$0.30Star Trek 2E | Clear Ultimatum - Strange New Worlds 7 C 38 | The Nerd Merchant
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Clandestine Agent - Strange New Worlds 7 C 37$0.30Star Trek 2E | Clandestine Agent - Strange New Worlds 7 C 37 | The Nerd Merchant
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Worth the Price - Strange New Worlds 7 C 35$0.30Star Trek 2E | Worth the Price - Strange New Worlds 7 C 35 | The Nerd Merchant
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Sonchi - Strange New Worlds 7 C 31$0.30Star Trek 2E | Sonchi - Strange New Worlds 7 C 31 | The Nerd Merchant
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Seeing Double - Strange New Worlds 7 C 30$0.30Star Trek 2E | Seeing Double - Strange New Worlds 7 C 30 | The Nerd Merchant
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Rule of Acquisition #76 - Strange New Worlds 7 C 27$0.30Star Trek 2E | Rule of Acquisition #76 - Strange New Worlds 7 C 27 | The Nerd Merchant
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Rule of Acquisition #22 - Strange New Worlds 7 C 26$0.30Star Trek 2E | Rule of Acquisition #22 - Strange New Worlds 7 C 26 | The Nerd Merchant
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Recover Components - Strange New Worlds 7 C 24$0.30Star Trek 2E | Recover Components - Strange New Worlds 7 C 24 | The Nerd Merchant
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Delicate Negotiations - Strange New Worlds 7 C 19$0.30Star Trek 2E | Delicate Negotiations - Strange New Worlds 7 C 19 | The Nerd Merchant
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Ferengi Whip - Strange New Worlds 7 C 17$0.30Star Trek 2E | Ferengi Whip - Strange New Worlds 7 C 17 | The Nerd Merchant
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Stay Where Thou Art - Strange New Worlds 7 U 14$0.40Star Trek 2E | Stay Where Thou Art - Strange New Worlds 7 U 14 | The Nerd Merchant
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Small Problems - Strange New Worlds 7 U 13$0.40Star Trek 2E | Small Problems - Strange New Worlds 7 U 13 | The Nerd Merchant
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Quarrel - Strange New Worlds 7 C 12$0.30Star Trek 2E | Quarrel - Strange New Worlds 7 C 12 | The Nerd Merchant
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Psych Test - Strange New Worlds 7 U 11$0.40Star Trek 2E | Psych Test - Strange New Worlds 7 U 11 | The Nerd Merchant
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Outmatched - Strange New Worlds 7 C 9$0.30Star Trek 2E | Outmatched - Strange New Worlds 7 C 9 | The Nerd Merchant
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Meaningless Modifications - Strange New Worlds 7 C 7$0.30Star Trek 2E | Meaningless Modifications - Strange New Worlds 7 C 7 | The Nerd Merchant
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Heart to Heart - Strange New Worlds 7 C 6$0.30Star Trek 2E | Heart to Heart - Strange New Worlds 7 C 6 | The Nerd Merchant
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Coordinated Effort - Strange New Worlds 7 C 3$0.30Star Trek 2E | Coordinated Effort - Strange New Worlds 7 C 3 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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