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topThere are 3998 productsSort
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Rapid-Fire Punches - Velocity$0.45Set: Velocity Card Num: 10 Card Name: Rapid-Fire Punches Rarity: Uncommon Card Type: Strike / Reversal: Special Card Text: As a maneuver, your opponent must overturn # cards from his Arsenal into...
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Shoot Punch - Velocity$0.72Set: Velocity Card Num: 9 Card Name: Shoot Punch Rarity: Uncommon Card Type: Strike Card Text: Cannot be reversed by the card titled Step Aside. Your opponent cannot play the card titled Over Sel...
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Abdominal Rake - Velocity$0.72Set: Velocity Card Num: 8 Card Name: Abdominal Rake Rarity: Common Card Type: Strike / Reversal: Submission: Heel Card Text: Cannot be played if the card titled First to Tap Out Match is in your ...
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Standing Drop Kick - Velocity$0.27Set: Velocity Card Num: 7 Card Name: Standing Drop Kick Rarity: Common Card Type: Strike Card Text: Unless your Superstar is Jeff Hardy, Lita, or Tajiri, can only be played if this is the first c...
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Roll Up - Velocity$0.35Set: Velocity Card Num: 6 Card Name: Roll Up Rarity: Rare Card Type: High Risk / Reversal: Special Card Text: As a maneuver, can only be played after a successfully played 4D or greater maneuver.
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Missile Shoulder Block - Velocity$0.35Set: Velocity Card Num: 5 Card Name: Missile Shoulder Block Rarity: Rare
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Shoot Aerial 360-Degree Kick - Velocity$0.30Set: Velocity Card Num: 4 Card Name: Shoot Aerial 360-Degree Kick Rarity: Uncommon Card Type: High Risk Card Text: Can only be played after a successfully played 4D or greater maneuver.
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Quick Follow Through - Velocity$0.41Set: Velocity Card Num: 3 Card Name: Quick Follow Through Rarity: Uncommon Card Type: High Risk Card Text: Can only be played after a successfully played maneuver.
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Diving Takedown - Velocity$0.27Set: Velocity Card Num: 2 Card Name: Diving Takedown Rarity: Common Card Type: High Risk / Action Card Text: As a maneuver, can only be played after a successfully played maneuver.
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Flying Mare - Velocity$0.27Set: Velocity Card Num: 1 Card Name: Flying Mare Rarity: Common Card Type: High Risk Card Text: Can only be played after a successfully played maneuver with Stun Value.
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Flying Forearm - Unforgiven$8.55Set: Unforgiven Card Num: 180 Card Name: Flying Forearm Rarity: Premium Rare Card Type: Strike + High Risk / Reversal: Special Card Text: As a maneuver, can only be played after a successfully pl...
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Forever - Unforgiven$4.01Set: Unforgiven Card Num: 179 Card Name: Forever Rarity: Premium Rare Card Type: Action + Action / Reversal: Special Card Text: As an action, shuffle this card into your Arsenal and then look at ...
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Restricted Use in This Area - Unforgiven$29.75Set: Unforgiven Card Num: 178 Card Name: Restricted Use in This Area Rarity: Premium Rare Card Type: Mid-match Reversal: Special Card Text: Can only be played after your opponent plays a card tha...
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Educated Hands - Unforgiven$4.01Set: Unforgiven Card Num: 177 Card Name: Educated Hands Rarity: Premium Rare Card Type: Pre-match Event Card Text: Your maneuvers with the word "chop" in the title are +1D.
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The MaTrish Move - Unforgiven$23.99Set: Unforgiven Card Num: 176 Card Name: The MaTrish Move Rarity: Premium Rare Card Type: Reversal: Strike Card Text: When you are packing this card you cannot pack the card titled Step Aside.
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The Power of the Punch - Unforgiven$8.01Set: Unforgiven Card Num: 174 Card Name: The Power of the Punch Rarity: Premium Rare Card Type: Mid-match Action Card Text: Search your Arsenal for 1 card with the word "punch" in the title, reve...
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Booker’s Thrust Kick - Unforgiven$40.01Set: Unforgiven Card Num: 173 Card Name: Booker’s Thrust Kick Rarity: Premium Rare
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The Hidden Dragon: Balance - Unforgiven$4.00Set: Unforgiven Card Num: 172 Card Name: The Hidden Dragon: Balance Rarity: Premium Rare Card Type: Pre-match Event Card Text: When this card is in your Ring area, once during each of your turns ...
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When I Get You Alone - Unforgiven$12.02Set: Unforgiven Card Num: 171 Card Name: When I Get You Alone Rarity: Premium Rare Card Type: Action Card Text: Cannot be reversed.
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The Kurt Angle Invitational - Unforgiven$3.29Set: Unforgiven Card Num: 168 Card Name: The Kurt Angle Invitational Rarity: Premium Rare Card Type: Pre-match Stipulation Card Text: You may put this card into your Ring area from your Backlash ...
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Addicted to the Heat - Unforgiven$4.10Set: Unforgiven Card Num: 167 Card Name: Addicted to the Heat Rarity: Premium Rare Card Type: Reversal: Special Card Text: Reverse any non-unique card if it is not the first card played on your o...
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The Wolverine’s Sharpshooter - Unforgiven$23.00Set: Unforgiven Card Num: 166 Card Name: The Wolverine’s Sharpshooter Rarity: Premium Rare
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World Tour ’05 - Unforgiven$25.02Set: Unforgiven Card Num: 165 Card Name: World Tour ’05 Rarity: Premium Rare
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Another Big Freak’n Hellfire Boot - Unforgiven$61.80Set: Unforgiven Card Num: 164 Card Name: Another Big Freak’n Hellfire Boot Rarity: Premium Rare
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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