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topThere are 3998 productsSort
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Hot Tag! - Velocity$0.27Set: Velocity Card Num: 36 Card Name: Hot Tag! Rarity: Common Card Type: Action / Reversal: Face Card Text: Can only be played if your opponents' Fortitude Rating is at least 1F greater than your...
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Wanna Know What I’m Gonna Do? - Velocity$0.18Set: Velocity Card Num: 35 Card Name: Wanna Know What I’m Gonna Do? Rarity: Common
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Not on My Broadcast! - Velocity$0.27Set: Velocity Card Num: 34 Card Name: Not on My Broadcast! Rarity: Common Card Type: Action / Reversal: Special Card Text: As an action, put 1 hybrid Maneuver card from your Ringside pile into yo...
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Measure Him - Velocity$0.27Set: Velocity Card Num: 33 Card Name: Measure Him Rarity: Common Card Type: Action Card Text: If your next card played this turn is a Maneuver card, it is +2D.
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I’m Sorry, But You’re Boring Me - Velocity$0.18Set: Velocity Card Num: 32 Card Name: I’m Sorry, But You’re Boring Me Rarity: Common
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He’s as Crazy as a Pet Raccoon - Velocity$0.41Set: Velocity Card Num: 31 Card Name: He’s as Crazy as a Pet Raccoon Rarity: Common
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Get the “F” Out! - Velocity$26.28Set: Velocity Card Num: 30 Card Name: Get the “F” Out! Rarity: Rare
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Hold the Phone! - Velocity$1.50Set: Velocity Card Num: 29 Card Name: Hold the Phone! Rarity: Uncommon Card Type: Reversal: Special Card Text: Reverse any Hybrid card and end your opponent's turn.
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Cartwheel - Velocity$0.27Set: Velocity Card Num: 28 Card Name: Cartwheel Rarity: Common Card Type: Reversal: Special Card Text: Reverse any Set-up card and end your opponent's turn. Your opponent must overturn 3 cards fr...
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Flying Body Lock - Velocity$0.35Set: Velocity Card Num: 27 Card Name: Flying Body Lock Rarity: Rare Card Type: Submission + High Risk / Reversal: Special Card Text: As a maneuver, can only be played after a successfully played ...
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Sleeper Bomb - Velocity$0.35Set: Velocity Card Num: 26 Card Name: Sleeper Bomb Rarity: Rare Card Type: Submission + Grapple Card Text: Can only be played after the cards titled Sleeper, Jockeying for Position, OR Gut Wrench.
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Waist Lock - Velocity$0.27Set: Velocity Card Num: 24 Card Name: Waist Lock Rarity: Uncommon Card Type: Submission Card Text: When successfully played, choose a card in your opponent's Ring area. When this card is in your ...
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Breather Hold - Velocity$0.27Set: Velocity Card Num: 23 Card Name: Breather Hold Rarity: Common Card Type: Submission Card Text: When successfully played, your Fortitude Rating is considered to be # -1 until the end of the t...
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Body Scissors - Velocity$0.27Set: Velocity Card Num: 22 Card Name: Body Scissors Rarity: Common Card Type: Submission Card Text: Can only be played after a successfully played maneuver.
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Slam Bomb - Velocity$0.50Set: Velocity Card Num: 21 Card Name: Slam Bomb Rarity: Rare Card Type: Grapple Card Text: When successfully played, you must discard 1 card AND overturn 2 cards from your Arsenal into your Rings...
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Rolling Headlock Vise - Velocity$1.00Set: Velocity Card Num: 20 Card Name: Rolling Headlock Vise Rarity: Rare Card Type: Grapple + Submission Card Text: Cannot be packed by Female Superstars.
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Bulldog Takedown - Velocity$0.80Set: Velocity Card Num: 19 Card Name: Bulldog Takedown Rarity: Rare Card Type: Grapple Card Text: Unless your Superstar is Trish Stratus, can only be played after the cards titled Jockeying for P...
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Corkscrew DDT - Velocity$0.41Set: Velocity Card Num: 18 Card Name: Corkscrew DDT Rarity: Uncommon Card Type: Grapple / Reversal: Special Card Text: As a reversal, reverse any maneuver played after the card titled Irish Whip ...
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Shoot Slam - Velocity$0.95Set: Velocity Card Num: 17 Card Name: Shoot Slam Rarity: Uncommon Card Type: Grapple Card Text: Cannot be reversed by the card titled Escape Move. Your opponent cannot play the card titled Over S...
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Single Leg Takedown - Velocity$0.30Set: Velocity Card Num: 16 Card Name: Single Leg Takedown Rarity: Uncommon Card Type: Grapple / Reversal: Special Card Text: As a reversal, reverse any maneuver with the word "punch" in the title...
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Fall-Away Suplex - Velocity$0.27Set: Velocity Card Num: 15 Card Name: Fall-Away Suplex Rarity: Common Card Type: Grapple Card Text: When this card is in your Ring area, your cards with the word "suplex" in the title are +1D.
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Oklahoma Roll - Velocity$0.27Set: Velocity Card Num: 14 Card Name: Oklahoma Roll Rarity: Common Card Type: Grapple / Reversal: Special Card Text: As a maneuver, can only be played after a successfully played maneuver.
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Lock-up - Velocity$0.27Set: Velocity Card Num: 13 Card Name: Lock-up Rarity: Common Card Type: Grapple Card Text: When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pil...
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Bionic Elbow - Velocity$0.30Set: Velocity Card Num: 12 Card Name: Bionic Elbow Rarity: Rare Card Type: Strike Card Text: Can only be played after a successfully played Strike maneuver.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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