-
AMC
Artbox
Funko
-
Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
-
.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
There are 671 productsSort
Translation missing: en.sections.collection_template.product_count
-
Boil Cure - Base Set #77/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Potions Card Cost: 1 Card Text: Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order).
-
Dungbomb - Base Set #81/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Potions Card Cost: 2 Card Text: During your opponent's next turn, prevent all damage done to you by your opponent's Adventures and Creatu...
-
Forgetfulness Potion - Base Set #86/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Potions Card Cost: 7 Card Text: To play this card, discard 1 of your (Potions) Lessons from play. During your opponent's next turn, he or...
-
Foul Brew - Base Set #87/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Potions Card Cost: 5 Card Text: Do 2 damage to your opponent or to a Creature of your choice.
-
Hagrid and the Stranger - Base Set #89/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: COMC Card Cost: 4 Card Text: Put a Creature card from your discard pile into your hand.
-
Homework - Base Set #90/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Transfiguration Card Cost: 2 Card Text: Put up to 2 Lesson cards from your hand into play.
-
Illegibilus - Base Set #92/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Charms Card Cost: 5 Card Text: Look at your opponent's hand. Choose 1 od those cards and discard it.
-
Lost Notes - Base Set #94/116$0.55Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Transfiguration Card Cost: 5 Card Text: Choose 1 of your opponent's Items or Lessons in play and discard it.
-
Out of the Woods - Base Set #97/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Charms Card Cost: 5 Card Text: Look at your opponent's hand. Discard all Creature cards from it.
-
Noxious Poison - Base Set #96/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Potions Card Cost: 3 Card Text: To play this card, discard 1 of your (Potions) Lessons from play. Do 5 damage to your opponent or to a Cr...
-
Pet Rat - Base Set #98/116$0.35Set: Base Set Rarity: Common Card Type: Creature Lesson Type: COMC Card Cost: 1 Card Text: To play this card, discard 1 of your (COMC) Lessons from play.
-
Remembrall - Base Set #101/116$0.35Set: Base Set Rarity: Common Card Type: Item Lesson Type: Transfiguration Card Cost: 8 Card Text: During your turn, your may use an Action to put a Lesson card from your discard pile into play.
-
Snape's Question - Base Set #104/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Potions Card Cost: 3 Card Text: Do 4 damage to your opponent. Your opponent may prevent this damage by showing you a (Potions) Lesson fro...
-
Squiggle Quill - Base Set #105/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Transfiguration Card Cost: 2 Card Text: Choose 1 of your opponent's Items in play and discard it.
-
Surly Hound - Base Set #107/116$0.35Set: Base Set Rarity: Common Card Type: Creature Lesson Type: COMC Card Cost: 3 Card Text: Damage each turn: 1Health: 3
-
Steelclaw - Base Set #106/116$0.55Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Transfiguration Card Cost: 4 Card Text: All your creatures do damage to your opponent.
-
Toe Biter - Base Set #108/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Charms Card Cost: 3 Card Text: Do 2 damage to your opponent. You may also choose a Creature and do 2 damage to it.
-
Wizard Crackers - Base Set #112/116$0.35Set: Base Set Rarity: Common Card Type: Spell Lesson Type: Charms Card Cost: 1 Card Text: Reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't, put the card into ...
-
Care of Magical Creatures - Base Set #113/116$0.20Set: Base Set Rarity: Lesson Card Type: Lesson Lesson Type: COMC
-
-
Transfiguration - Base Set #116/116$0.20Set: Base Set Rarity: Lesson Card Type: Lesson Lesson Type: Transfiguration
-
Bludger - Quidditch Cup #1/80$1.15Harry Potter TCG | Bludger - Quidditch Cup #1/80 | The Nerd Merchant
-
Catch the Snitch (Foil) - Quidditch Cup #2/80$7.05Harry Potter TCG | Catch the Snitch (Foil) - Quidditch Cup #2/80 | The Nerd Merchant
-
Charms Exam (Foil) - Quidditch Cup #3/80$5.30Harry Potter TCG | Charms Exam (Foil) - Quidditch Cup #3/80 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'