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topThere are 707 productsSort
Translation missing: en.sections.collection_template.product_count
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Intelligence Report - Judge of the Change$0.75Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Rare
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Infraction of the Change - Judge of the Change$0.75Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Rare
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Grumman Fiat - Judge of the Change$0.45Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Uncommon
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Fanaticism - Judge of the Change$0.45Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Fixed
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Directed Retreat - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Diplomatic Settlement - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Certificate of Allegiance - Judge of the Change$0.45Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Uncommon
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Casting Nets - Judge of the Change$3.50Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Broken Arrangement - Judge of the Change$0.45Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Uncommon
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Attack Sinister - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Assassin's Honor - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Arbiter Proclamation - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Ancestral Provenance - Judge of the Change$0.55Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Uncommon
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Ambitious Enterprise - Judge of the Change$0.75Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Fixed
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Advance Team Reports - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Tactic Card Rarity: Common
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Weirding Embassy - Judge of the Change$0.55Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Uncommon
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Vanguard Battalion - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Strategy Delegation - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Spice Dogs, Spice Mining Union Reps - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Soaks, Water Sellers Union - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Smuggler Battalion - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Smuggler Band - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Pyon Labor Force - Judge of the Change$0.20Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Common
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Imperial Entourage - Judge of the Change$0.45Game: Dune CCG Set: Judge of the Change Card Type: Personnel Card Rarity: Uncommon
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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