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topThere are 595 productsSort
Translation missing: en.sections.collection_template.product_count
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Acerola - 2C1$0.15Card Text: When your PC wins a fight, you may discard a card. Rarity: Common Card Type: PC Level: 1 Strength: 1 Destiny: 3 Sub Type: Long Arm
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Ogre - 1R97$0.75Card Text: If you sacrifice a scored goblin to play this goblin, you may draw a card. Rarity: Rare Card Type: Monster Score: 1 Strength: 5 Destiny: 5 Requirement: Sacrifice a goblin. Reward: Draw ...
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Rue Tornado - 1R87$0.75Card Text: Give that Heavy Axeman strength +3 (or +4 if fighting a triangle monster). Rarity: Rare Card Type: Action Destiny: 1 Requirement: Your Heavy Axeman must be in a fight. You must flip thi...
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Recorder - 1U71$0.25Card Text: Place monsters in your score pile into a separate saved score pile. Cards in a saved score pile cannot be removed from that pile. Rarity: Uncommon Card Type: Event Destiny: 4
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Wood Harpy - 1U67$0.25Card Text: Storable-may attack when a monster attacks. Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 2 Requirement: Discard 2 PC's. Reward: Play an item from your discard pile...
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Snappy Grass - 1U66$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 4 Destiny: 3 Requirement: Spot 2 scored plants. Reward: Your opponent sacrifices a card. He or she may prevent this b...
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Sled Dog - 1U65$0.25Card Text: Storable. Rarity: Uncommon Card Type: Monster Score: 1 Strength: 4 Destiny: 3 Requirement: Spot 4 triangles. Reward: Return 2 of your cards in play to your hand. If both of them are tri...
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Shining Eyes - 1U64$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 2 Requirement: Spot 2 diamonds. Reward: Wound a PC. Sub Type: Ghost
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Ochimusha - 1U63$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 1 Requirement: Spot 1 square. Reward: Take a monster from your discard pile into your hand. Sub Type: Warrior
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Nomadic Bones - 1U62$0.25Card Text: Storable-may attack when a ghost or undead attacks. Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 2 Requirement: Spot 2 diamonds. Reward: Place a card from your disc...
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Metal Goblin - 1U61$0.25Card Text: Storable-may attack when a goblin attacks. Rarity: Uncommon Card Type: Monster Score: 1 Strength: 4 Destiny: 1 Requirement: Sacrifice a goblin. Reward: Destroy an item. Sub Type: Goblin
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Living Dead - 1U60$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 4 Destiny: 4 Requirement: Spot 4 diamonds. Reward: Place 2 cards from your discard pile on top of your deck. Sub Type...
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Guardian - 1U59$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 4 Requirement: Sacrifice a card. Reward: Opponent sacrifices a card. Sub Type: Golem
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Flame Heads - 1U58$0.25Card Text: Storable. Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 2 Requirement: Spot 2 triangles. Reward: Return your card in play to your hand. If that card is 1 triangle, d...
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Baby Worm - 1U56$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 4 Destiny: 3 Requirement: Spot 4 different elements. Reward: Opponent sacrifices an elemental card. Sub Type: Insect
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Arrow Fish - 1U55$0.25Card Text: No Card Text Rarity: Uncommon Card Type: Monster Score: 1 Strength: 3 Destiny: 4 Requirement: Spot 2 hidden cards. Reward: Heal a PC. Sub Type: Fish
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Vak Drive - 1U54$0.25Card Text: Give that Heavy Blade strength +2 (or +3 if fighting a triangle monster). Rarity: Uncommon Card Type: Action Destiny: 3 Requirement: Your Heavy Blade must be in a fight. You must flip t...
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Swirling Dark - 1U53$0.25Card Text: Give that Twin Blade strength +2 (or +3 if fighting a square monster). Rarity: Uncommon Card Type: Action Destiny: 3 Requirement: Your Twin Blade must be in a fight. You must flip this ...
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Rai Repulse - 1U52$0.25Card Text: Give that Long Arm strength +2 (or +3 if fighting a diamond monster). Rarity: Uncommon Card Type: Action Destiny: 3 Requirement: Your Long Arm must be in a fight. You must flip this car...
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Juk Rom - 1U51$0.25Card Text: Give that Wavemaster strength +2 (or +3 if fighting on monster). Rarity: Uncommon Card Type: Action Destiny: 3 Requirement: Your Wavemaster must be in a fight. You must flip this card b...
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Gan Slash - 1U50$0.25Card Text: Give that Blademaster strength +2 (or +3 if fighting a monster). Rarity: Uncommon Card Type: Action Destiny: 3 Requirement: Your Blademaster must be in a fight. You must flip this card ...
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Water God Axe - 1U49$0.25Card Text: When you play this item, you may look at your opponent's hidden cards and place 1 of them on top of his or her deck. Rarity: Uncommon Card Type: Item Level: 2 Strength: +3 Destiny: 2 Re...
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Shidan - 1U48$0.25Card Text: When you play this item, you may play an action from your discard pile. Rarity: Uncommon Card Type: Item Level: 2 Strength: +2 Destiny: 3 Requirement: Place 2 cards from your discard pi...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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