Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All realms that have no special powers can borrow the powers of one realm in play, but only when attacked. All champions that have no special powers can steal the power of the opposing champion in combat. The opponent loses his power. All allies that have no special powers are unaffected by the special powers of champions and allies.