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Young Jedi
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There are 485 productsSort
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We Are Sending All Troops (Battle of Naboo #128)$0.20Young Jedi CCG | We Are Sending All Troops (Battle of Naboo #128) | The Nerd Merchant
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They Win This Round (Battle of Naboo #127)$0.20Young Jedi CCG | They Win This Round (Battle of Naboo #127) | The Nerd Merchant
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The Phantom Menace (Battle of Naboo #126)$0.25Young Jedi CCG | The Phantom Menace (Battle of Naboo #126) | The Nerd Merchant
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Sith Force Push (Battle of Naboo #125)$0.25Young Jedi CCG | Sith Force Push (Battle of Naboo #125) | The Nerd Merchant
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Now There Are Two Of Them (Battle of Naboo #124)$0.25Young Jedi CCG | Now There Are Two Of Them (Battle of Naboo #124) | The Nerd Merchant
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Not For A Sith (Battle of Naboo #123)$2.65Young Jedi CCG | Not For A Sith (Battle of Naboo #123) | The Nerd Merchant
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I Will Make It Legal (Battle of Naboo #122)$0.20Young Jedi CCG | I Will Make It Legal (Battle of Naboo #122) | The Nerd Merchant
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Don't Spect A Werm Welcome (Battle of Naboo #121)$0.20Young Jedi CCG | Don't Spect A Werm Welcome (Battle of Naboo #121) | The Nerd Merchant
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Death From Above (Battle of Naboo #120)$0.20Young Jedi CCG | Death From Above (Battle of Naboo #120) | The Nerd Merchant
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Armored Assault (Battle of Naboo #119)$0.20Young Jedi CCG | Armored Assault (Battle of Naboo #119) | The Nerd Merchant
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A Thousand Terrible Things (Battle of Naboo #118)$0.20Young Jedi CCG | A Thousand Terrible Things (Battle of Naboo #118) | The Nerd Merchant
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Blaster Rifle (Battle of Naboo #117)$0.20Young Jedi CCG | Blaster Rifle (Battle of Naboo #117) | The Nerd Merchant
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Blaster (Battle of Naboo #116)$0.20Young Jedi CCG | Blaster (Battle of Naboo #116) | The Nerd Merchant
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Battle Droid Blaster Rifle (Battle of Naboo #115)$0.20Young Jedi CCG | Battle Droid Blaster Rifle (Battle of Naboo #115) | The Nerd Merchant
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Multi Troop Transport (Battle of Naboo #113)$0.25Young Jedi CCG | Multi Troop Transport (Battle of Naboo #113) | The Nerd Merchant
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Trade Federation Tank Laser Cannon (Battle of Naboo #112)$0.25Young Jedi CCG | Trade Federation Tank Laser Cannon (Battle of Naboo #112) | The Nerd Merchant
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Darth Maul's Electrobinoculars (Battle of Naboo #111)$0.25Young Jedi CCG | Darth Maul's Electrobinoculars (Battle of Naboo #111) | The Nerd Merchant
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Sith Lightsaber (Battle of Naboo #110)$2.65Young Jedi CCG | Sith Lightsaber (Battle of Naboo #110) | The Nerd Merchant
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Darth Maul's Lightsaber (Battle of Naboo #109)$2.65Young Jedi CCG | Darth Maul's Lightsaber (Battle of Naboo #109) | The Nerd Merchant
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Darth Maul - Evil Sith Lord (Battle of Naboo #108)$0.40Young Jedi CCG | Darth Maul - Evil Sith Lord (Battle of Naboo #108) | The Nerd Merchant
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Neimoidian Advisor - Bureaucrat (Battle of Naboo #107)$0.40Young Jedi CCG | Neimoidian Advisor - Bureaucrat (Battle of Naboo #107) | The Nerd Merchant
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Battle Droid: Officer - Defense Division (Battle of Naboo #106)$0.20Young Jedi CCG | Battle Droid: Officer - Defense Division (Battle of Naboo #106) | The Nerd Merchant
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Battle Droid: Infantry - Defense Division (Battle of Naboo #105)$0.20Young Jedi CCG | Battle Droid: Infantry - Defense Division (Battle of Naboo #105) | The Nerd Merchant
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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