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CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
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.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
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Harry Potter
InuYasha
Kaijudo
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X-Files
Young Jedi
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topThere are 592 productsSort
Translation missing: en.sections.collection_template.product_count
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Carpe Conundrum - Premier #124$0.30Tomb Raider CCG | Carpe Conundrum - Premier #124 | The Nerd Merchant
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Collateral Damage - Premier #123$0.30Tomb Raider CCG | Collateral Damage - Premier #123 | The Nerd Merchant
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Bait and Switch - Premier #122$0.30Tomb Raider CCG | Bait and Switch - Premier #122 | The Nerd Merchant
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I Can Do That - Premier #121$0.30Tomb Raider CCG | I Can Do That - Premier #121 | The Nerd Merchant
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Atlantean Treasure - Premier #118$0.30Tomb Raider CCG | Atlantean Treasure - Premier #118 | The Nerd Merchant
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Crawler Range - Premier #116$0.30Tomb Raider CCG | Crawler Range - Premier #116 | The Nerd Merchant
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Jagged Cavern - Premier #112$0.30Tomb Raider CCG | Jagged Cavern - Premier #112 | The Nerd Merchant
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Hall of Revelation - Premier #111$0.30Tomb Raider CCG | Hall of Revelation - Premier #111 | The Nerd Merchant
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Atlantean Save - Premier #103$0.30Tomb Raider CCG | Atlantean Save - Premier #103 | The Nerd Merchant
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Achilles Heel - Premier #100$0.20Tomb Raider CCG | Achilles Heel - Premier #100 | The Nerd Merchant
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Attack From Behind - Premier #99$0.20Tomb Raider CCG | Attack From Behind - Premier #99 | The Nerd Merchant
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Guarded Attack - Premier #98$0.20Tomb Raider CCG | Guarded Attack - Premier #98 | The Nerd Merchant
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Collapsing Exit - Premier #97$0.20Tomb Raider CCG | Collapsing Exit - Premier #97 | The Nerd Merchant
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All or Nothing - Premier #96$0.20Tomb Raider CCG | All or Nothing - Premier #96 | The Nerd Merchant
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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