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topThere are 3383 productsSort
Translation missing: en.sections.collection_template.product_count
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Lando's Not A System, He's A Man - Reflections III$2.95Star Wars CCG | Lando's Not A System, He's A Man - Reflections III | The Nerd Merchant
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Opee Sea Killer [Light] - Reflections III$0.95Star Wars CCG | Opee Sea Killer [Light] - Reflections III | The Nerd Merchant
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Sando Aqua Monster [Light] - Reflections III$1.95Star Wars CCG | Sando Aqua Monster [Light] - Reflections III | The Nerd Merchant
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Seeking An Audience (Foil) - Reflections III$2.95Star Wars CCG | Seeking An Audience (Foil) - Reflections III | The Nerd Merchant
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They Win This Round (Foil) - Reflections III$1.95Star Wars CCG | They Win This Round (Foil) - Reflections III | The Nerd Merchant
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Weapon Of A Fallen Mentor - Reflections III$2.95Star Wars CCG | Weapon Of A Fallen Mentor - Reflections III | The Nerd Merchant
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Boonta Eve Podrace [Light] (Foil) - Reflections III$0.95Star Wars CCG | Boonta Eve Podrace [Light] (Foil) - Reflections III | The Nerd Merchant
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I Did It! (Foil) - Reflections III$0.95Star Wars CCG | I Did It! (Foil) - Reflections III | The Nerd Merchant
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Inner Strength - Reflections III$1.95Star Wars CCG | Inner Strength - Reflections III | The Nerd Merchant
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Clinging To The Edge - Reflections III$1.95Star Wars CCG | Clinging To The Edge - Reflections III | The Nerd Merchant
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Darth Maul's Demise - Reflections III$1.25Star Wars CCG | Darth Maul's Demise - Reflections III | The Nerd Merchant
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Desperate Times - Reflections III$2.95Star Wars CCG | Desperate Times - Reflections III | The Nerd Merchant
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Diversionary Tactics - Reflections III$1.95Star Wars CCG | Diversionary Tactics - Reflections III | The Nerd Merchant
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End of A Reign (Foil) - Reflections III$1.95Star Wars CCG | End of A Reign (Foil) - Reflections III | The Nerd Merchant
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Fall Of A Jedi - Reflections III$1.95Star Wars CCG | Fall Of A Jedi - Reflections III | The Nerd Merchant
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Gimme A Lift (Foil) - Reflections III$0.95Star Wars CCG | Gimme A Lift (Foil) - Reflections III | The Nerd Merchant
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Harvest (Foil) - Reflections III$6.95Star Wars CCG | Harvest (Foil) - Reflections III | The Nerd Merchant
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Rebel Artillery (Foil) - Reflections III$7.95Star Wars CCG | Rebel Artillery (Foil) - Reflections III | The Nerd Merchant
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Rebel Leadership (Foil) - Reflections III$16.95Star Wars CCG | Rebel Leadership (Foil) - Reflections III | The Nerd Merchant
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Strike Blocked - Reflections III$1.95Star Wars CCG | Strike Blocked - Reflections III | The Nerd Merchant
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Vote Now! [Light] (Foil) - Reflections III$1.95Star Wars CCG | Vote Now! [Light] (Foil) - Reflections III | The Nerd Merchant
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Coruscant: Jedi Council Chamber (Foil) - Reflections III$6.95Star Wars CCG | Coruscant: Jedi Council Chamber (Foil) - Reflections III | The Nerd Merchant
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Naboo: Theed Palace Generator [Light] - Reflections III$1.95Star Wars CCG | Naboo: Theed Palace Generator [Light] - Reflections III | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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