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topThere are 3383 productsSort
Translation missing: en.sections.collection_template.product_count
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Prepare For A Surface Attack - Reflections III$3.95Star Wars CCG | Prepare For A Surface Attack - Reflections III | The Nerd Merchant
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Qui-Gon's End - Reflections III$1.95Star Wars CCG | Qui-Gon's End - Reflections III | The Nerd Merchant
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Sando Aqua Monster [Dark] - Reflections III$1.95Star Wars CCG | Sando Aqua Monster [Dark] - Reflections III | The Nerd Merchant
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The Hutts Are Gangsters - Reflections III$3.95Star Wars CCG | The Hutts Are Gangsters - Reflections III | The Nerd Merchant
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The Phantom Menace (AI) (Foil) - Reflections III$12.95Star Wars CCG | The Phantom Menace (AI) (Foil) - Reflections III | The Nerd Merchant
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They Must Never Again Leave This City - Reflections III$39.95Star Wars CCG | They Must Never Again Leave This City - Reflections III | The Nerd Merchant
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Where Are Those Droidekas?! - Reflections III$2.95Star Wars CCG | Where Are Those Droidekas?! - Reflections III | The Nerd Merchant
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You May Start Your Landing (Foil) - Reflections III$2.95Star Wars CCG | You May Start Your Landing (Foil) - Reflections III | The Nerd Merchant
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Boonta Eve Podrace [Dark] (Foil) - Reflections III$0.95Star Wars CCG | Boonta Eve Podrace [Dark] (Foil) - Reflections III | The Nerd Merchant
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Deep Hatred - Reflections III$1.95Star Wars CCG | Deep Hatred - Reflections III | The Nerd Merchant
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Blow Parried - Reflections III$2.95Star Wars CCG | Blow Parried - Reflections III | The Nerd Merchant
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Dioxis (Foil) - Reflections III$0.95Star Wars CCG | Dioxis (Foil) - Reflections III | The Nerd Merchant
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Force Push - Reflections III$69.95Star Wars CCG | Force Push - Reflections III | The Nerd Merchant
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Gravity Shadow (Foil) - Reflections III$0.95Star Wars CCG | Gravity Shadow (Foil) - Reflections III | The Nerd Merchant
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I Have You Now (Foil) - Reflections III$1.95Star Wars CCG | I Have You Now (Foil) - Reflections III | The Nerd Merchant
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Imperial Artillery (Foil) - Reflections III$7.95Star Wars CCG | Imperial Artillery (Foil) - Reflections III | The Nerd Merchant
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Imperial Command (Foil) - Reflections III$24.95Star Wars CCG | Imperial Command (Foil) - Reflections III | The Nerd Merchant
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Maul Strikes (Foil) - Reflections III$4.95Star Wars CCG | Maul Strikes (Foil) - Reflections III | The Nerd Merchant
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No Match For A Sith - Reflections III$3.95Star Wars CCG | No Match For A Sith - Reflections III | The Nerd Merchant
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Rolling Rolling Rolling (Foil) - Reflections III$3.95Star Wars CCG | Rolling Rolling Rolling (Foil) - Reflections III | The Nerd Merchant
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The Ebb Of Battle - Reflections III$4.95Star Wars CCG | The Ebb Of Battle - Reflections III | The Nerd Merchant
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Through The Corridor - Reflections III$3.95Star Wars CCG | Through The Corridor - Reflections III | The Nerd Merchant
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Unsalvageable - Reflections III$1.95Star Wars CCG | Unsalvageable - Reflections III | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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