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CookieRun
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- World of Warcraft Sealed
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X-Files
Young Jedi
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topThere are 3396 productsSort
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Medical Tricorder (with Tribbles) - Trouble with Tribbles Starter$0.25Star Trek CCG | Medical Tricorder (with Tribbles) - Trouble with Tribbles Starter | The Nerd Merchant
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Alternate Universe Door - Trouble with Tribbles Starter$0.25Star Trek CCG | Alternate Universe Door - Trouble with Tribbles Starter | The Nerd Merchant
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Survey Instability - Introductory 2-Player Game$1.95Star Trek CCG | Survey Instability - Introductory 2-Player Game | The Nerd Merchant
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Reported Activity (Errata) - Introductory 2-Player Game$1.95Star Trek CCG | Reported Activity (Errata) - Introductory 2-Player Game | The Nerd Merchant
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Reopen Dig (Errata) - Introductory 2-Player Game$1.95Star Trek CCG | Reopen Dig (Errata) - Introductory 2-Player Game | The Nerd Merchant
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Hostage Situation - Introductory 2-Player Game$1.95Star Trek CCG | Hostage Situation - Introductory 2-Player Game | The Nerd Merchant
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Homeward - Introductory 2-Player Game$1.95Star Trek CCG | Homeward - Introductory 2-Player Game | The Nerd Merchant
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Gravesworld - Introductory 2-Player Game$1.95Star Trek CCG | Gravesworld - Introductory 2-Player Game | The Nerd Merchant
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Gault - Introductory 2-Player Game$1.95Star Trek CCG | Gault - Introductory 2-Player Game | The Nerd Merchant
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Distress Mission - Introductory 2-Player Game$1.95Star Trek CCG | Distress Mission - Introductory 2-Player Game | The Nerd Merchant
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Cargo Rendezvous (Errata) - Introductory 2-Player Game$1.95Star Trek CCG | Cargo Rendezvous (Errata) - Introductory 2-Player Game | The Nerd Merchant
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Avert Danger - Introductory 2-Player Game$1.95Star Trek CCG | Avert Danger - Introductory 2-Player Game | The Nerd Merchant
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A Good Place to Die - Introductory 2-Player Game$1.95Star Trek CCG | A Good Place to Die - Introductory 2-Player Game | The Nerd Merchant
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Hunter Gangs - Introductory 2-Player Game$0.35Star Trek CCG | Hunter Gangs - Introductory 2-Player Game | The Nerd Merchant
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What Does God Need With a Starship? - The Motion Pictures$4.95Star Trek CCG | What Does God Need With a Starship? - The Motion Pictures | The Nerd Merchant
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Study Nebula - Premiere White '95$0.95Star Trek CCG | Study Nebula - Premiere White '95 | The Nerd Merchant
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Study "Hole in Space" - Premiere White '95$0.95Star Trek CCG | Study "Hole in Space" - Premiere White '95 | The Nerd Merchant
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Plunder Site - Premiere White '95$0.25Star Trek CCG | Plunder Site - Premiere White '95 | The Nerd Merchant
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Pegasus Search - Premiere White '95$0.95Star Trek CCG | Pegasus Search - Premiere White '95 | The Nerd Merchant
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Medical Relief - Premiere White '95$1.45Star Trek CCG | Medical Relief - Premiere White '95 | The Nerd Merchant
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Investigate Time Continuum - Premiere White '95$0.95Star Trek CCG | Investigate Time Continuum - Premiere White '95 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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