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X-Files
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topThere are 3396 productsSort
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Evaluate Terraforming - Premiere White '94$0.95Star Trek CCG | Evaluate Terraforming - Premiere White '94 | The Nerd Merchant
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Diplomacy Mission - Premiere White '94$0.25Star Trek CCG | Diplomacy Mission - Premiere White '94 | The Nerd Merchant
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Cultural Observation - Premiere White '94$0.95Star Trek CCG | Cultural Observation - Premiere White '94 | The Nerd Merchant
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Covert Rescue - Premiere White '94$0.25Star Trek CCG | Covert Rescue - Premiere White '94 | The Nerd Merchant
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Cloaked Mission - Premiere White '94$0.25Star Trek CCG | Cloaked Mission - Premiere White '94 | The Nerd Merchant
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Avert Disaster - Premiere White '94$0.95Star Trek CCG | Avert Disaster - Premiere White '94 | The Nerd Merchant
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Vulcan Mindmeld - Premiere White '94$0.25Star Trek CCG | Vulcan Mindmeld - Premiere White '94 | The Nerd Merchant
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Transwarp Conduit - Premiere White '94$0.25Star Trek CCG | Transwarp Conduit - Premiere White '94 | The Nerd Merchant
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The Juggler - Premiere White '94$0.25Star Trek CCG | The Juggler - Premiere White '94 | The Nerd Merchant
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The Devil - Premiere White '94$1.45Star Trek CCG | The Devil - Premiere White '94 | The Nerd Merchant
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Temporal Rift - Premiere White '94$0.25Star Trek CCG | Temporal Rift - Premiere White '94 | The Nerd Merchant
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Tachyon Detection Grid - Premiere White '94$0.15Star Trek CCG | Tachyon Detection Grid - Premiere White '94 | The Nerd Merchant
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Subspace Schism - Premiere White '94$0.25Star Trek CCG | Subspace Schism - Premiere White '94 | The Nerd Merchant
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Subspace Interference - Premiere White '94$0.15Star Trek CCG | Subspace Interference - Premiere White '94 | The Nerd Merchant
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Ship Seizure - Premiere White '94$0.15Star Trek CCG | Ship Seizure - Premiere White '94 | The Nerd Merchant
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Rogue Borg Mercenaries - Premiere White '94$0.15Star Trek CCG | Rogue Borg Mercenaries - Premiere White '94 | The Nerd Merchant
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Particle Fountain - Premiere White '94$0.15Star Trek CCG | Particle Fountain - Premiere White '94 | The Nerd Merchant
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Palor Toff - Alien Trader - Premiere White '94$0.15Star Trek CCG | Palor Toff - Alien Trader - Premiere White '94 | The Nerd Merchant
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Near-Warp Transport - Premiere White '94$0.25Star Trek CCG | Near-Warp Transport - Premiere White '94 | The Nerd Merchant
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Loss of Orbital Stability - Premiere White '94$0.15Star Trek CCG | Loss of Orbital Stability - Premiere White '94 | The Nerd Merchant
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Long-Range Scan - Premiere White '94$0.15Star Trek CCG | Long-Range Scan - Premiere White '94 | The Nerd Merchant
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Life-form Scan - Premiere White '94$0.25Star Trek CCG | Life-form Scan - Premiere White '94 | The Nerd Merchant
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Klingon Right of Vengeance - Premiere White '94$0.15Star Trek CCG | Klingon Right of Vengeance - Premiere White '94 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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