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topThere are 923 productsSort
Translation missing: en.sections.collection_template.product_count
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Nog, Eager Cadet - Second Edition 1 R 279$0.95Star Trek 2E | Nog, Eager Cadet - Second Edition 1 R 279 | The Nerd Merchant
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Sensitive Search - Second Edition 1 S 200$0.30Star Trek 2E | Sensitive Search - Second Edition 1 S 200 | The Nerd Merchant
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Leck, Eliminator - Strange New Worlds 7 R 81$0.95Star Trek 2E | Leck, Eliminator - Strange New Worlds 7 R 81 | The Nerd Merchant
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Pardek, Betrayer - Call to Arms 3 R 196$0.95Star Trek 2E | Pardek, Betrayer - Call to Arms 3 R 196 | The Nerd Merchant
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Sakonna, Gunrunner - Energize 2 R 158$0.95Star Trek 2E | Sakonna, Gunrunner - Energize 2 R 158 | The Nerd Merchant
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Raimus, Criminal Master - Energize 2 U 156$0.45Star Trek 2E | Raimus, Criminal Master - Energize 2 U 156 | The Nerd Merchant
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Amaros, Earnest Vanguard - Energize 2 U 147$0.45Star Trek 2E | Amaros, Earnest Vanguard - Energize 2 U 147 | The Nerd Merchant
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Koral, Dour Smuggler - Energize 2 C 143$0.30Star Trek 2E | Koral, Dour Smuggler - Energize 2 C 143 | The Nerd Merchant
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K'mpec, Klingon Supreme Commander - Energize 2 R 136$0.95Star Trek 2E | K'mpec, Klingon Supreme Commander - Energize 2 R 136 | The Nerd Merchant
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William Patrick Samuels, Maquis Saboteur - Energize 2 U 132$0.45Star Trek 2E | William Patrick Samuels, Maquis Saboteur - Energize 2 U 132 | The Nerd Merchant
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Julian Bashir, "Unnatural Freak" - Energize 2 U 124$0.45Star Trek 2E | Julian Bashir, "Unnatural Freak" - Energize 2 U 124 | The Nerd Merchant
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Cal Hudson, Attaché to the Demilitarized Zone - Energize 2 U 119$0.45Star Trek 2E | Cal Hudson, Attaché to the Demilitarized Zone - Energize 2 U 119 | The Nerd Merchant
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The Sirah, The Storyteller - Energize 2 U 110$0.45Star Trek 2E | The Sirah, The Storyteller - Energize 2 U 110 | The Nerd Merchant
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Akorem Laan, Revered Poet - Energize 2 U 103$0.45Star Trek 2E | Akorem Laan, Revered Poet - Energize 2 U 103 | The Nerd Merchant
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Investigate Maquis Activity - Energize 2 U 100$0.45Star Trek 2E | Investigate Maquis Activity - Energize 2 U 100 | The Nerd Merchant
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Brute Force - Energize 2 U 98$0.45Star Trek 2E | Brute Force - Energize 2 U 98 | The Nerd Merchant
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Aid Clone Colony - Energize 2 U 95$0.45Star Trek 2E | Aid Clone Colony - Energize 2 U 95 | The Nerd Merchant
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Stricken Dumb - Energize 2 U 87$0.45Star Trek 2E | Stricken Dumb - Energize 2 U 87 | The Nerd Merchant
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Shared Delicacy - Energize 2 U 86$0.45Star Trek 2E | Shared Delicacy - Energize 2 U 86 | The Nerd Merchant
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Honorable Death - Energize 2 U 80$0.45Star Trek 2E | Honorable Death - Energize 2 U 80 | The Nerd Merchant
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Emergency Treatment - Energize 2 C 78$0.30Star Trek 2E | Emergency Treatment - Energize 2 C 78 | The Nerd Merchant
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Coordinated Attack - Energize 2 C 75$0.30Star Trek 2E | Coordinated Attack - Energize 2 C 75 | The Nerd Merchant
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We Will Not Surrender - Energize 2 U 73$0.45Star Trek 2E | We Will Not Surrender - Energize 2 U 73 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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