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CookieRun
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Grand Archive
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Magic: The Gathering
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Age of Empires
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X-Files
Young Jedi
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topThere are 3997 productsSort
Translation missing: en.sections.collection_template.product_count
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Revolution Stay at Arm’s Length - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 62 Card Name: Revolution Stay at Arm’s Length Rarity: Uncommon
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Revolution Save Me From Myself - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 60 Card Name: Revolution Save Me From Myself Rarity: Common
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Revolution Nothing Left to Lose - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 59 Card Name: Revolution Nothing Left to Lose Rarity: Common
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Revolution Settle the Score - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 58 Card Name: Revolution Settle the Score Rarity: Common
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Revolution Concentrated Attack - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 57 Card Name: Revolution Concentrated Attack Rarity: Common
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Revolution That’s Extremely Un-Original - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 54 Card Name: Revolution That’s Extremely Un-Original Rarity: Uncommon
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Revolution Clean Break - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 53 Card Name: Revolution Clean Break Rarity: Uncommon
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Revolution Instinctive Reflexes - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 52 Card Name: Revolution Instinctive Reflexes Rarity: Uncommon
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Revolution Roll Through - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 51 Card Name: Revolution Roll Through Rarity: Uncommon
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Revolution Saw That Coming a Mile Away - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 50 Card Name: Revolution Saw That Coming a Mile Away Rarity: Common
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Revolution Not What We Came to See! - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 49 Card Name: Revolution Not What We Came to See! Rarity: Common
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Revolution Drive Opponent Through Announcer’s Table - Revolution 2: Extreme$1.17Set: Revolution 2: Extreme Card Num: 48 Card Name: Revolution Drive Opponent Through Announcer’s Table Rarity: Rare
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Revolution Electric Chair - Revolution 2: Extreme$0.72Set: Revolution 2: Extreme Card Num: 47 Card Name: Revolution Electric Chair Rarity: Rare
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Revolution Struck by a Singapore Cane - Revolution 2: Extreme$0.90Set: Revolution 2: Extreme Card Num: 46 Card Name: Revolution Struck by a Singapore Cane Rarity: Rare
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Revolution Garbage Can Lid - Revolution 2: Extreme$0.99Set: Revolution 2: Extreme Card Num: 45 Card Name: Revolution Garbage Can Lid Rarity: Rare
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Revolution Flying Neck Breaker - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 44 Card Name: Revolution Flying Neck Breaker Rarity: Uncommon
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Revolution Suicide Plancha - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 43 Card Name: Revolution Suicide Plancha Rarity: Uncommon
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Revolution Asai Moonsault - Revolution 2: Extreme$0.27Set: Revolution 2: Extreme Card Num: 42 Card Name: Revolution Asai Moonsault Rarity: Uncommon
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Revolution Flying Topé - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 41 Card Name: Revolution Flying Topé Rarity: Uncommon
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Revolution Into the Barricade - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 40 Card Name: Revolution Into the Barricade Rarity: Common
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Revolution Microphone Cord - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 39 Card Name: Revolution Microphone Cord Rarity: Common
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Revolution Eye Rake - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 38 Card Name: Revolution Eye Rake Rarity: Common
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Revolution Caught in the Ropes - Revolution 2: Extreme$0.18Set: Revolution 2: Extreme Card Num: 37 Card Name: Revolution Caught in the Ropes Rarity: Common
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Revolution Powerbomb - Revolution 2: Extreme$0.59Set: Revolution 2: Extreme Card Num: 36 Card Name: Revolution Powerbomb Rarity: Rare
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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