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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Broken Limb - Unlimited$0.25If damaged by this attack, the victim plays all of her Combat Actions at -2 Rage for the duration of the combat.
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Broken Limb - Limited$0.30If damaged by this attack, the victim plays all of her Combat Actions at -2 Rage for the duration of the combat.
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Born to Nature - The Umbra$0.20Use this Gift to make any spirit miss its next round of combat. This Gift is discarded after its effect takes place.
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Blissful Ignorance - Unlimited$0.25The user can make herself invisible as long as she takes no actions. The character cannot be attacked, participate in Juntas or have Gifts used upon her. The character still regenerates as normal. ...
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Blissful Ignorance - Limited$0.30The user can make herself invisible as long as she takes no actions. The character cannot be attacked, participate in Juntas or have Gifts used upon her. The character still regenerates as normal. ...
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Black Spiral Dancer - Unlimited$0.35A lone Black Spiral Dancer has stumbled into the Hunting Grounds. He may use any Metis, Ragabash, or Ahroun Gifts. The Black Spiral Dancer is considered to be in Crinos form.
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Black Claw - The War of the Amazon$7.25Black Claw is practised in many mystical Rites. As his alpha action he may double his Gnosis for the purposes of using Gifts or Equipment. This doubling lasts until the beginning of the next Combat...
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Bjorn-Blood from Stone - The Umbra$0.25When Bjorn is alpha, spirits bound to other packs cannot refuse his challenges. Bjorn cannot bind a spirit.
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Beat Cop - The Wyrm$0.25Police. The Beat Cop is armed with a .38 Pistol. If disarmed, his Rage becomes 1.
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Beastmind - Limited$0.45The target of this Gift finds his mind reduced to that of an animal for 1 turn. The target may not use any Equipment during this time. Discard this Gift after its effect takes place.
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Battle Song - Unlimited$0.25The Galliard's pack plays Combat Actions at +2 Rage for the current turn. Discard this Gift after its effect takes place.
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Battle Quest - The Wyrm$0.35Play at the end of any turn in which a single character is involved in (and survives) at least 3 different combats. The Battle quest is worth 3 victory points.
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Battle Fervor - The War of the Amazon$12.40Your character can play 1 additional Combat Action for the duration of the combat. Draw 2 additional Combat Cards. Battle Fervor is considered a frenzy and may be canceled as such.
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Bane Moonbridge - The Wyrm$0.35The Gift user can attack any character belonging to a pack with a caern. This does not grant the character an extra attack and must be done as the Bane's alpha action. The defending character canno...
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Balefire - The Wyrm$0.35When in the Umbra, Combat Actions played by the Gift user are aggravated. Discard this Gift after the end of the current Combat Phase.
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Awe - Unlimited$0.35The Silver Fangs's regal manner increases her Renown by 1, except during moots, where her Renown increases by 2. This Renown increase does not affect the character's victory point worth. This Gift ...
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Awe - Limited$0.45The Silver Fangs's regal manner increases her Renown by 1, except during moots, where her Renown increases by 2. This Renown increase does not affect the character's victory point worth. This Gift ...
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Aurgra - Unlimited$1.40Aurgra is a Gurahl (werebear). She can use Gifts of any auspice except Theurge.
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Ass Whuppin' Lynch Mob - The Wyrm$0.25Play when your alpha declares an attack on a victim in the Hunting Grounds. Choose any or all members of your pack to join the attack. Draw 1 additional combat card for each additional pack member ...
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Arkady - Promo Apocalypse$4.40If you defeat Arkady, you can make him a pack ally instead of killing him. If you do this, you gain no victory points, but instead gain an ally. If recruited, Arkady will still be wounded from all ...
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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