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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Gateway of the Hyena - The Umbra$0.20The Garou can use this Gift to make any one Moon Bridge automatically close. This Gift is discarded after its effect takes place.
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Garou Kinfolk - The Wyrm$0.35When put into play, select 1 Garou in play who is related to this Kinfolk. If this Kinfolk is killed, that Garou may immediately attack the killer. A new combat will begin as normal.
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Gaffling Pest - Unlimited$0.25The Gaffling is a minor spirit which is easily summoned and controlled. The Gaffling can use Gifts of any breed.
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Gaffling Pest - Limited$0.30The Gaffling is a minor spirit which is easily summoned and controlled. The Gaffling can use Gifts of any breed.
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Furmling - Unlimited$0.25An elemental spirit of balefire infests the area. All damage from a Furmling is aggravated.
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Furmling - Limited$0.30An elemental spirit of balefire infests the area. All damage from a Furmling is aggravated.
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Fur Gnarl - Unlimited$0.35If the victim takes this wound in Crinos form, this damage is aggravated.
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Full Moon - Limited$0.30Play at the beginning of any turn or to cancel and supersede any Gibbous Moon just played. Any Garou can freely enter Crinos form, and all Ahroun gain 1 Gnosis while Full Moon is in effect. Discard...
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Fomori Dock Worker - The Wyrm$0.25For every Fomori in the Hunting Grounds add 1 Rage to this ally.
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Flower of Aphrodite - Unlimited$1.45No one may challenge or attack the owner of this fetish. The Flower of Aphrodite is discarded the moment its owner attacks anything.
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Flame Spirit - Unlimited$0.35The Flame Spirit can burn itself out in one damage 3 attack (aggravated). The spirit may only be affected by Umbral attacks and Gifts.
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Flame Spirit - Limited$0.45The Flame Spirit can burn itself out in one damage 3 attack (aggravated). The spirit may only be affected by Umbral attacks and Gifts.
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Fenris's Bite - Unlimited$1.40The character using this Gift may not be in Homid form. The user's next non-weapon attack is a powerful bite which maims her opponent. In addition to the normal damage, the victim acts at -5 Rage u...
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Fenris - Limited$0.45All pack members gain 1 Rage when in Crinos form. A pack may not have more than 1 Pack Totem at any time.
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Fang Jumper - Unlimited$0.25If Fang Jumper's pack alpha is Get of Fenris, Fang Jumper may join the alpha in pack defense at any time.
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Fancy Footwork - The War of the Amazon$12.40The character can either dodge any 1 attack (even those that cannot normally be dodged), or she can dodge 2 attacks during the same round. You may choose how and what your character dodges after yo...
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Family Pet - The Wyrm$0.25The Family Pet will automatically pack defend with the Family of Five or the Playground Full of Kids, if either of them are attacked.
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Family of Five - The Wyrm$0.25The Family of Five can play up to 3 Combat Actions per round of combat.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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