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topThere are 702 productsSort
Translation missing: en.sections.collection_template.product_count
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Full-on Monster Fighting - Class of '99 Unl 51/258$0.15Buffy CCG | Full-on Monster Fighting - Class of '99 Unl 51/258 | The Nerd Merchant
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Off My Game - Class of '99 Unl 50/258$0.15Buffy CCG | Off My Game - Class of '99 Unl 50/258 | The Nerd Merchant
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Neat Freak - Class of '99 Unl 49/258$0.15Buffy CCG | Neat Freak - Class of '99 Unl 49/258 | The Nerd Merchant
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Manic-depressive Chick - Class of '99 Unl 48/258$0.15Buffy CCG | Manic-depressive Chick - Class of '99 Unl 48/258 | The Nerd Merchant
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Knowledge is Power - Class of '99 Unl 47/258$0.15Buffy CCG | Knowledge is Power - Class of '99 Unl 47/258 | The Nerd Merchant
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If At First You Don't Succed - Class of '99 Unl 46/258$0.15Buffy CCG | If At First You Don't Succed - Class of '99 Unl 46/258 | The Nerd Merchant
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Hair Flip - Class of '99 Unl 45/258$0.15Buffy CCG | Hair Flip - Class of '99 Unl 45/258 | The Nerd Merchant
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Group Support - Class of '99 Unl 44/258$0.15Buffy CCG | Group Support - Class of '99 Unl 44/258 | The Nerd Merchant
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Drive Like Crazy - Class of '99 Unl 43/258$0.15Buffy CCG | Drive Like Crazy - Class of '99 Unl 43/258 | The Nerd Merchant
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Dramatic Irony - Class of '99 Unl 42/258$0.15Buffy CCG | Dramatic Irony - Class of '99 Unl 42/258 | The Nerd Merchant
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Don't Get Killed - Class of '99 Unl 41/258$0.15Buffy CCG | Don't Get Killed - Class of '99 Unl 41/258 | The Nerd Merchant
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Discovery - Class of '99 Unl 40/258$0.15Buffy CCG | Discovery - Class of '99 Unl 40/258 | The Nerd Merchant
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Creep Factor - Class of '99 Unl 39/258$0.15Buffy CCG | Creep Factor - Class of '99 Unl 39/258 | The Nerd Merchant
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Cluck-Cluck - Class of '99 Unl 38/258$0.15Buffy CCG | Cluck-Cluck - Class of '99 Unl 38/258 | The Nerd Merchant
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Book Learning - Class of '99 Unl 37/258$0.15Buffy CCG | Book Learning - Class of '99 Unl 37/258 | The Nerd Merchant
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Book Cramming - Class of '99 Unl 36/258$0.15Buffy CCG | Book Cramming - Class of '99 Unl 36/258 | The Nerd Merchant
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Big Bang - Class of '99 Unl 35/258$0.15Buffy CCG | Big Bang - Class of '99 Unl 35/258 | The Nerd Merchant
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All's Well That Ends Well - Class of '99 Unl 34/258$0.15Buffy CCG | All's Well That Ends Well - Class of '99 Unl 34/258 | The Nerd Merchant
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Locker Search - Class of '99 Unl 33/258$0.15Buffy CCG | Locker Search - Class of '99 Unl 33/258 | The Nerd Merchant
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Disciplinary Council - Class of '99 Unl 32/258$0.15Buffy CCG | Disciplinary Council - Class of '99 Unl 32/258 | The Nerd Merchant
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Come to the Dark Side - Class of '99 Unl 31/258$0.15Buffy CCG | Come to the Dark Side - Class of '99 Unl 31/258 | The Nerd Merchant
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Caught in the Crossfire - Class of '99 Unl 30/258$0.15Buffy CCG | Caught in the Crossfire - Class of '99 Unl 30/258 | The Nerd Merchant
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Birthday Tradition - Class of '99 Unl 29/258$0.15Buffy CCG | Birthday Tradition - Class of '99 Unl 29/258 | The Nerd Merchant
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Tutoring - Class of '99 Unl 28/258$0.15Buffy CCG | Tutoring - Class of '99 Unl 28/258 | The Nerd Merchant
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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